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SMP2 is coming for Folding!
http://folding.typepad.com/
After GPU3 annoucement (which will run on Mac OS X), we will also have SMP2 which will use threading and not MPI. It should mean the client will not crash when switching network anymore and will have easier stop/resume stability... |
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#3 |
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Sounds good to me.
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2009 Mac Pro, 13" Mac Book Pro, iPhone 4, iPad 2, iPod touch, 3rd gen iPod |
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#4 |
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SMP2 will also bring a bonus to crunch units faster, same as bigadv scheme.
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#5 |
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So I know what SMP is but what is MIP? Similar thing?
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Folding@Home "Folding FAQ," for more information. Fold with your PS3. Message me on the Playstation Network ID 'MacBandit' |
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#6 | |
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i have no idea |
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#7 |
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MIPs is Million Instructions Per Second which is an old performance measure of for mainframes.
and I think there used to be a company called MIP.
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2009 Mac Pro, 13" Mac Book Pro, iPhone 4, iPad 2, iPod touch, 3rd gen iPod |
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#8 | |
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Quote:
![]() And speaking of GPU's one of my GTX 275 is not working, I will have to get it registered and rma'd. And the one that is working is getting 8900 ppd which from what I have seen is better than what the gtx 295's are getting? Maybe I'm wrong... 2 more will be here tomorrow! with psu's!
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2009 Mac Pro, 13" Mac Book Pro, iPhone 4, iPad 2, iPod touch, 3rd gen iPod Last edited by lordonuthin; Dec 2, 2009 at 10:27 PM. |
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#9 |
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Sorry I actually know what a MIP is I meant to ask what MPI is.
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Folding@Home "Folding FAQ," for more information. Fold with your PS3. Message me on the Playstation Network ID 'MacBandit' |
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#10 | |
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Quote:
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2009 Mac Pro, 13" Mac Book Pro, iPhone 4, iPad 2, iPod touch, 3rd gen iPod |
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#11 | |
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http://en.wikipedia.org/wiki/Message_Passing_Interface |
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#12 |
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Thanks for the link. It didn't quite explain to me how Stanford was using MPI for Folding Distributing though.
So has Stanford been treating all the users cpus as a remote processing units and distributing to them as a big collective supercomputer? It seems rather inefficient. I've always thought that they were breaking down the large task into smaller tasks that could be downloaded processed and then transmitted back.
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Folding@Home "Folding FAQ," for more information. Fold with your PS3. Message me on the Playstation Network ID 'MacBandit' |
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#13 | |
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Thats my understanding atleast. Correct me if I am wrong. |
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#14 |
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Ah. Thanks for the explanation. I was trying to figure out why they would be doing this from the individual back to the servers.
I can see why this is such a screwy process. I guess I always thought (assumed) they were threading it but now that you mentioned it I see exactly what you mean. One thing that doesn't quite make since to me though is why does it rely on networking if it's all local? I know this part must be true because I find that folding frequently crashes and/or becomes corrupted when I change networks. It seems like this should also make it friendlier to other tasks being run on the system since it will be one multithreaded task possibly making it more flexible. I know right now I frequently have to pause folding or re-nice it if I plan on running any large streaming clients like Netflix.
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Folding@Home "Folding FAQ," for more information. Fold with your PS3. Message me on the Playstation Network ID 'MacBandit' |
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#15 | |
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This is all speculation, as I don't even run the program, but here goes: The only reason I can imagine they would use MPI at the client side as opposed to threading it is that they are already using MPI to communicate back with the main servers. If this is the case, it would be relatively easy (from a learning-curve point of view) to continue on toward using this to communicate at the client side. If you're a grad student who's never written anything multithreaded, it's easier to stick with what you know than to experiment with something new. Likewise, going the multiprocess w/MPI route, you don't have to worry about shared memory or mutexes, so it's easier for the noob programmer to implement. Otherwise, I see no tangible benefit for using MPI like this. I wrote cluster software with lammpi before I ever began writing multithreaded apps. I can attest that the MPI route takes less brain power. The multithreading route may be simpler to code, but there's a lot more to think about. Even in the professional field, I was the only person at my previous company who was not afraid of multithreading. |
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#16 | |
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Quote:
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2009 Mac Pro, 13" Mac Book Pro, iPhone 4, iPad 2, iPod touch, 3rd gen iPod |
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#17 |
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For security reasons I think its the only way for separate processes to communicate with eachother. This way Safari can't send large chunks of data to mail.app for example.
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#18 |
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I don't understand the need for the security.
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Folding@Home "Folding FAQ," for more information. Fold with your PS3. Message me on the Playstation Network ID 'MacBandit' |
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#19 |
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Well if any application could send anything to any other applications your asking for viruses crashing and all sorts of issues. You need to have them sandboxed to some extend and have meditation for what can communicate. To get around this you use the network but the address 127.0.0.1.
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#20 |
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I understand the need for separation on a system wide basis but not between processes being controlled by the same app.
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Folding@Home "Folding FAQ," for more information. Fold with your PS3. Message me on the Playstation Network ID 'MacBandit' |
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