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#1 |
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Apple Releases iPhone SDK 3.2 Beta 2 (for iPad)
![]() ![]() Apple has released to developers the iPhone SDK 3.2 Beta 2 for iPad. The 3.2 SDK was first released in January so developers could begin adapting their iPhone applications for the iPad. The SDK supports the 1024x768 screen size of the iPad amongst other new interface features. Early word on the new SDK shows few major differences between the first and second betas though additional details may leak out over the next few days. Article Link: Apple Releases iPhone SDK 3.2 Beta 2 (for iPad) |
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#2 |
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Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 3_1 like Mac OS X; en-us) AppleWebKit/528.18 (KHTML, like Gecko) Version/4.0 Mobile/7C144 Safari/528.16)
I don't see anything different either.
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Play with the iPad Tester & iPad Simulator Demo ![]() Interactive Phone - Try out the new Virtual iPhone 5 (Download Code @ RedRome.com) |
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#3 |
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Does it contain api's for the isight camera?
I'm quietly hoping they figure that out & sneak it in before launch, to reduce the overall level of pissed-offedness about this thing. |
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#4 |
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Just like with the iPhone, the Appstore is what is going to make this device exceptional and revolutionary.
Let the creativity begin!! |
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#5 |
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Cool... I'll check it out shortly!
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www.damascenegallery.com "Words are instruments of this world, but silence is a mystery of the age to come." |
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#6 |
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Yeah, it will be interesting to see if the "camera hooks" are still in there.
Come on devs, start giving up the secrets! Dashboard yet? Where is Weather, Stocks, Calculator and Clock?
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MacBook Pro R-Type / Quad 2.6GHz Core i7 / 2880×1800 / 16GB / 512GB SSD Canon 7D w/grip / 24-105L / 100-400L / Pro9000 MkII Printer 64GB iPhone 5 / 32GB iPad 2 / 8GB iPhone |
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#7 |
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Does the SDK give any indication that iPad will natively support tethering to the iPhone? I heard some rumors of this being in the first beta, but I have not been able to find anything definitive.
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#8 | |
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That's why it's called the "iPhone Software Development Kit." |
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#9 |
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Indeed. And folks - if there are any goodies coming, Apple isn't going to tell us developers until the last possible minute.
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#10 |
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Come On! Major additions. You have to say what they are! Multitasking?
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#12 |
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Things i've been wondering since the first day the iPad was announced!
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New Macbook PRO 15' (late 2008), 1G iPhone8GB, iPhone 3G 8GB |
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#13 |
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Provide a diff!
Is is really so hard to provide an upgrade SDK instead of having to download the whole 2GB+ every time some Apple employee adds a comment to a header file?
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#14 |
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Already!?
Now I'm going to have to download this one.
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MacPro3,1 8Core 2.8ghz | GTX 285 | 18GB MacMini4,1 C2D 2.4ghz | Geforce 320M | 4GB MacBookAir3,1 C2D 1.6ghz | GeForce 320M 4GB |
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#15 |
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The only major new thing in the diff file is the addition of Core Text, and you can now make iPhone apps into universal apps that will run on both the iPhone and the iPad. Other than that, bug fixes.
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#16 | |
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#17 |
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THE KEY QUESTION is: does the iPhone Simulator includes Safari not only for iPhone BUT ALSO for iPad? Thanks.
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#18 |
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Apple updates the SDK for the iPad and there are 14 negatives to this article? What for? Damn, what's wrong with some people here?
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#20 | |
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You think it will secretly have flash or something? Lol.
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Still don't get why I can't save a PDF from an email on iPhone without some third-party app. |
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#21 |
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#22 |
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#23 |
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Last edited by Ulrikdamm; Feb 11, 2010 at 01:49 PM. |
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#24 | |
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140,000 apps have the option to x2 in size for the screen resolution, but not Stocks, Weather, Clock or the Calculator. it seems odd that apple left those out. |
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#25 |
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The more I look at the differences between iPhone and iPad apps, the more I have to ask if a universal binary makes sense. They may both run on the iPhone OS, but the interface will be very different between the two devices in most cases. Look at Apple's examples like Contacts, Calendar, YouTube, Mail, they're totally different from the iPhone version. Even full-screen apps and/or games have a problem because you're going to want much higher-resolution textures for the iPad. Do you really want all the people who are only using the iPhone version to be required to download those large textures that they won't even use (which may well no longer fit inside the 10 MB limit for 3G downloading)?
What I'd like to see instead of (or maybe in addition to) universal binaries is the ability for a developer to link two or more apps in the app store, so once you buy one, you can download the other(s) for free. An extension of this that would be great is to link multiple apps into discounted bundles.
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Go outside, the graphics are amazing! |
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