Hi everyone,
I am relative new to X-Code programming and encounter a strange problem with my current Project that is for iPad only. I Use the Unity engine and use X-Code only if i need some functions that Unity doesn´t offer so be patient with my X-Code skills.
I want to show the picture Gallerie of the iPad and let the user choose some images for use in my Game.
I already used the UIImagePicker on the iPhone and wanted to reuse the code. But on the iPad the gallerie has to be shown in the UIPopoverController. I implemented the code but now the app gets terminated after the user selects about 4-10 images.
I think there has to be some memoryleak but i cant find it.
If the User cancels the gallerie he can open it 1000 times so i think the problem has to be in the didFinishPickingMediaWithInfo-function. I cleaned the code out so it just opens the ImageGallerie and i do nothing else the return to Unity if the user choose a picture but the problem is still there.
I would be very happy if some of you that are familar with X-Code can take a look at my code and hopefully tell me what is wrong.
Thx
Reno
Here is the cleaned out code code
I am relative new to X-Code programming and encounter a strange problem with my current Project that is for iPad only. I Use the Unity engine and use X-Code only if i need some functions that Unity doesn´t offer so be patient with my X-Code skills.
I want to show the picture Gallerie of the iPad and let the user choose some images for use in my Game.
I already used the UIImagePicker on the iPhone and wanted to reuse the code. But on the iPad the gallerie has to be shown in the UIPopoverController. I implemented the code but now the app gets terminated after the user selects about 4-10 images.
I think there has to be some memoryleak but i cant find it.
If the User cancels the gallerie he can open it 1000 times so i think the problem has to be in the didFinishPickingMediaWithInfo-function. I cleaned the code out so it just opens the ImageGallerie and i do nothing else the return to Unity if the user choose a picture but the problem is still there.
I would be very happy if some of you that are familar with X-Code can take a look at my code and hopefully tell me what is wrong.
Thx
Reno
Here is the cleaned out code code
Code:
- (void)photoPickerAdv {
UnityPause(YES);
w = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
vc = [[UIViewController alloc] init];
[w addSubview: vc.view];
[w makeKeyAndVisible];
if(self.popoverController == nil)
{
UIImagePickerController* picker = [[UIImagePickerController alloc] init];
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
picker.delegate = self;
picker.allowsEditing = YES;
picker.wantsFullScreenLayout = YES;
self.popoverController = [[UIPopoverController alloc] initWithContentViewController:picker];;
[picker release];
[popover release];
popoverController.delegate = self;
}
[self.popoverController setPopoverContentSize:CGSizeMake(160,160) animated:YES];
CGRect selectedRect = CGRectMake(0,0,1,1);
[self.popoverController presentPopoverFromRect:selectedRect inView:vc.view permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
[vc release];
- (void)popoverControllerDidDismissPopover:(UIPopoverController *)popoverController
{
[self sendUnityResultString:@"cancel"];
[w resignKeyWindow];
[w release];
UnityPause(NO);
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[self.popoverController dismissPopoverAnimated:true];
[[picker parentViewController] dismissModalViewControllerAnimated:YES];
[w resignKeyWindow];
[w release];
[self sendUnityResultString:@"cancel"];
UnityPause(NO);
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker
{
NSString *s = @"cancel";
[self sendUnityResultString:s];
[[picker parentViewController] dismissModalViewControllerAnimated:YES];
[w resignKeyWindow];
[w release];
UnityPause(NO);
}