|Aug 16, 2010, 01:18 PM||#1|
Cocos2d or OpenGL ES?
I'm learning iOS development right now and I'm not sure which one to start with. I've heard that Cocos2d is really easy to use and powerful. Is there any reason to use OpenGL ES over Cocos2d for 2D applications? Is OpenGL ES more professional to use?
|Aug 18, 2010, 02:37 AM||#2|
Not quite sure about what you mean with "more professional to use"? It's not the tools that defines whether something is professional or not...
Cocos2D is an Objective-C framework adding a level of abstraction to OpenGL ES, making it easier to handle. People who already know OpenGL might prefer working directly with it at a lower level and some might already have created their own frameworks.
Cocos2D seems very robust and efficient, so whether there is anything to be gained from going at it yourself is an open question. Personally I love Cocos2D and simply don't have the time (or brainpower?) to learn something as low-level as OpenGL when there's still so much Cocoa-stuff to learn. If you're just starting out I would strongly advice against trying to learn OpenGL at this stage.
|Thread Tools||Search this Thread|
|thread||Thread Starter||Forum||Replies||Last Post|
|OpenGL or OpenGL ES First?||MorphingDragon||iPhone/iPad Programming||0||Aug 2, 2010 07:58 AM|
|OpenGL ES, .3ds or .obj loader||kikiiiii||iPhone/iPad Programming||2||Oct 5, 2008 06:04 AM|
|[iPhone] Multisampling in OpenGL ES||bejo||Mac Programming||0||Jul 16, 2008 08:24 PM|
|OpenGL ES questions, iPhone Development||RPGamerL99||iPhone/iPad Programming||4||Jul 5, 2008 12:13 PM|
All times are GMT -5. The time now is 12:57 PM.