3D Missile Cannons for Game Development

Discussion in 'Design and Graphics' started by Angryfly, Sep 10, 2012.

  1. macrumors member

    Joined:
    Dec 16, 2011
    #1
    Trying out more colorful texture style for Missile Cannons.
    Most of my work is dark and colorless, this is just an experiment to see where I'm at.
    Any feed back would be appreciated on if I used too much colors or not.

    Missile Cannons preview: http://www.moddb.com/members/angryfly/images/3d-missile-cannon-1-game-development
    View in 360 degree: http://www.youtube.com/watch?v=MPqNL0V6gic\

    My well known free 3D models for game development:
    3D Space ship 1: http://www.turbosquid.com/3d-models/free-3ds-mode-space/588767?referral=Angryfly
    3D Space Ship 2: http://www.turbosquid.com/3d-models/ready-games-real-time-max-free/564704?referral=Angryfly
    3D Space Ship 3: http://www.turbosquid.com/3d-models/ready-games-real-time-3ds-free/644656?referral=Angryfly
    Feel free to use those in any games.

    About my work:
    I mostly create very low poly 3D Spaceships, 3D Battleships, 3D Space Stations, 3D Space Fighters and destroyers specifically for game design and development.
    All my work can be used in any game and any platform. For PC Games, Mobile Games, etc..

    My 3D work can be found here: http://www.turbosquid.com/Search/Artists/Angryfly?referral=Angryfly
     
  2. macrumors 604

    chrono1081

    Joined:
    Jan 26, 2008
    Location:
    Isla Nublar
    #2
    I think they all look really nice. What software do you use?
     
  3. macrumors regular

    Joined:
    Apr 14, 2012
    Location:
    england
    #3
    These are beautiful! How long did it take you on average to create just one model?
     
  4. macrumors 6502

    Joined:
    Oct 8, 2009
    #4
    I'd like to know this too. Have you made any games using these models?
     
  5. macrumors 604

    chrono1081

    Joined:
    Jan 26, 2008
    Location:
    Isla Nublar
    #5
    I'd love to know this too (or see a video of the creation of one!)

    I tagged the OP so hopefuly he/she replies. I love 3D art.
     
  6. thread starter macrumors member

    Joined:
    Dec 16, 2011
    #6
    I appreciate for any feedback.
    I used 3ds max 9 and photoshop cs2.

    ----------

    for ground weapons about 6-8 hours, it all depends on number of poly.
    for space ship same, and about 8-15 hours for space station.

    ----------

    Hi there,
    I have been involved in some projects remotely before as a freelancer. And I have seen good amount of projects using my work from turbosquid.

    I've been told that some of my clients have been very fortunate to came across my work as if they didn't, they wouldn't even consider creating a project.

    ----------

    Hi,
    I might make a creation video some time later, but at the moment I'm overloaded with work.

    ----------

    I'm really sorry for late reply, as I will try to spend more time answering questions when I can.

    Thanks.
     
  7. macrumors 604

    chrono1081

    Joined:
    Jan 26, 2008
    Location:
    Isla Nublar
    #7
    Thanks so much for posting the reply! We love to see 3D stuff here :)
     
  8. macrumors member

    Joined:
    Feb 18, 2011
    #8
    Impressive texturing, I wish I had the patience to pain textures well. So much time! Well done.

    Just curious, have you actually sold any models?
     
  9. thread starter macrumors member

    Joined:
    Dec 16, 2011
    #9
    I actually have, the income itself is not reliable but still good income on the side.
    The only reason I'm sucessfull is that I enjoy creating game assets.
     

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