3D Rendering of modern graphics cards

Discussion in 'Games' started by Spanky Deluxe, Jun 24, 2006.

  1. Spanky Deluxe macrumors 601

    Spanky Deluxe

    Joined:
    Mar 17, 2005
    Location:
    London, UK
    #1
    Ok, does anyone remember nVidia's Tech Demo at Siggraph in 2001 where they rendered some scenes from Final Fantasy: The Spirits Within in real time with their latest Quadro graphics chip, the Quadro DCC, which is basically a GeForce 3.

    Here's nVidia's take on the event: http://www.nvidia.com/object/final_fantasy.html

    The rendering was only at about 10 frames per second with a relatively low resolution and was a lower quality (obviously) than the film. Nevertheless, it was very impressive.

    Now, that was a few years ago. GeForce 7900 GTXs have a fill rate five times that of the GeForce 3 although they are of course many many times more powerful than just 5 times as fast. Couple that with dual or quad SLI and you're talking something that's incredibly more powerful than the Quadro DCC used in the Final Fantasy tech demo.

    Now I wonder what nVidia could do with that kind of power if they were making that tech demo now. Would it be enough to render the entire film at a close quality at a decent frame rate? I've always believed that a lot of potential performance is lost due to applications and operating systems having to cater to every hardware setup there is on the market. What could they do with a specific, highly optimised system?
     
  2. thegreatluke macrumors 6502a

    thegreatluke

    Joined:
    Dec 29, 2005
    Location:
    Earth
    #2
    Like a Power Mac? :D

    I mean, the Power Mac is essentially the only Mac out there with an upgradeable graphics card... so when they make Mac OS X drivers for that full-size graphics card, that driver will only be put to use in a Power Mac.
     

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