Nothing about the concept of resolution independence requires vector graphics. It's about graphics appearing the same physical size on displays of differing resolutions. Looking at that new display preferences panel, it would appear that Apple has given us that. Presumably, when a Retina display is set to 'Best (Retina)', all the UI elements are very close to the same size that they appear on a lower-resolution display set to its default scaling. That is an implementation of resolution independenceusing a combination of bitmap graphics (UI elements) and vectors (fonts).
Apple didn't give us that. The slider isn't analog, I can't set it to about any resolution and still get the desktop displayed at the same size.
I can't run the screen at 640x480 and 2880x1800 and get the same UI size with the elements being drawn pixel perfect at each 1 pixel increment on each axis. The UI is very much dependent on the pixel count.
That's not resolution independence. Brute forcing bitmap elements of varying size or scaling them and using filtering to make them look good is not resolution independence. It's still quite dependent on the resolution. It just happens to work at a couple of different ones.
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It is entirely possible that the pixel density is high enough that the pixellation and/or fuzzing is not readily noticeable. Think about how pictures look when scaled down - it's really not all that bad. And since OSX is apparently handling text rendering independently of the desired resolution, it probably looks pretty good
Yes it is possible. Hence what I've been saying this whole thread : we'll need to see it to know.
I'm not saying it's good or bad, I'm saying Anand isn't providing the material needed to pass proper judgement. The technique he describes seems like quite the ingenuous one, remains to see what the results are like (and what the performance hit is in rendering a huge buffer and downscaling it in real-time).
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Exactly, who is designing these, someone with eyesight better then eagles?
- Smaller Icons.
- Smaller Font Text sizes.
There's a Reason people pick the 17 inch.
And Apple SUPPRESSES the sale of the 17 inch, by always releasing the 15 inch FIRST, hurting the 17 inch sales numbers.
I'm sorry, there's no "eagle" eyesight here. 1440x900 on a 15" display is atrociously big pixels and UI elements. It's just god awful.
Around 160 PPI is the sweet spot for OS X I find, with the 11" MBA's 135 and the 13" MBA's 127 PPI being about the minimum I can tolerate before everything becomes "fischer price" looking.
1920x1200 on a 15" screen is 147 PPI, if you can't read on that, your eyesight needs fixing by corrective lenses, the resolution isn't the problem.