Ad Based Apps?

Discussion in 'App Store Business, Legal and Marketing' started by taptic, Feb 6, 2013.

  1. macrumors 65816

    taptic

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    #1
    If you're not the patient type, stop reading. I have almost no knowledge of what I'm talking about so I'm asking extremely basic questions here.

    I want to put an iOS app in the app store. It's not the kind of app people would want to pay for, but they deifinitely would get it if it were free. I want to do an ad based version. How much do apps get per download using ads? How do you go about getting ads on your app?
     
  2. macrumors 604

    Jessica Lares

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    #2
    Read this thread:

    How much revenue can I get from iAd?
    http://forums.macrumors.com/showthread.php?t=1022402
     
  3. macrumors 65816

    taptic

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    #3
    Wait, is iAd something that promotes your app, or is it something that puts ads in your app promoting other stuff?
     
  4. macrumors 65816

    taptic

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    #4
    Maybe I should clarify. I want to get ads on my app. Not advertise my own app. If I submit my app to apple as free, will Apple automatically put ads on it, or do I have to talk to some other people that work with the ads?
     
  5. macrumors 604

    Jessica Lares

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    #5
    You have to implement iAds into your app. I have no idea how it works, but look through the documentation.

    http://developer.apple.com/library/...roduction.html#//apple_ref/doc/uid/TP40009881

     
  6. macrumors 603

    ArtOfWarfare

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    #6
    In my experience, adding iAds to an app is quite easy but adding ads from other services (like Ads by Google or AdMob) is relatively difficult.

    Also in my experience, you need to have millions of downloads (which seems improbable to me) to manage to actually have a revenue that does more than get you back your $100/year developer fee to Apple. Making your money back on a $1 app (you only need 140 downloads) is a lot easier.
     
  7. Moderator

    dejo

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    #7
    My experience is this: I have an ad-serving app that gets hundreds of downloads per day, it recently crossed the 600,000 downloads milestone (after over 4 years on the App Store) and I get thousands of dollars per year in ad revenue, more than enough to cover my developer fee.
     

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