Adobe Updates Flash Builder and Flex to Support Building iOS Applications

Discussion in 'MacRumors.com News Discussion' started by MacRumors, Jun 20, 2011.

  1. macrumors bot

    MacRumors

    Joined:
    Apr 12, 2001
    #1
    [​IMG]


    Adobe today announced the release of Flash Builder 4.5 and Flex 4.5, new versions of the company's rich application development tools that now support cross-platform mobile app development for iOS, BlackBerry, and Android.
    Adobe has also issued a blog post discussing the update and highlighting some of the applications recently built with the new tools.

    Flash Builder 4.5 is available a standalone purchase in both Standard ($249) and Premium ($699) versions, with the Premium version also being included in Adobe Creative Suite 5.5 Web Premium and Master Collection bundles. Flex 4.5 is a free, open-source framework.

    Article Link: Adobe Updates Flash Builder and Flex to Support Building iOS Applications
     
  2. macrumors demi-god

    soco

    Joined:
    Dec 14, 2009
    Location:
    NJ
    #2
    Oh Flash, how I miss you.

    Definitely kidding, but I suppose it's good to see progress being made in some weird fashion.
     
  3. macrumors 68000

    kiljoy616

    Joined:
    Apr 17, 2008
    Location:
    USA
    #3
    So he is on an Apple laptop with a nice iron man and android sticker to hide the Apple logo. :rolleyes:
     
  4. macrumors regular

    Joined:
    Aug 11, 2010
    #4
    If it works, it works, if it doesn't, apps that use it will get drowned out by bad reviews. The customer gets to decide now.
     
  5. macrumors regular

    Joined:
    Sep 14, 2003
    #5
    Millions of iPad buyers have already decided.
     
  6. macrumors regular

    Joined:
    May 23, 2011
    #6
    I'll break this down.

    Even the first order predicate logic and rules of inference fail to prove the conclusion. lol
     
  7. macrumors 68040

    Joined:
    Dec 14, 2006
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    somewhere else
    #7
    As well as over a hundred million iPhone and iPod touch users.
     
  8. macrumors regular

    Joined:
    Jan 8, 2003
    Location:
    New Jersey
    #8
    Here's to more WATERED DOWN Apps on the AppStore . . .

    If it's "cross-platform" then that means NONE of the UNIQUE FEATURES of iOS will be usable in these conversions. Otherwise, the conversion would not work on Android and Blackberry.

    Hence, Apple's argument the first time. Apps wll be "ordinary" leading users to feel that it is iOS that is simply "ordinary."

    There ought to be a disclaimer for these Apps.
     
  9. macrumors 6502a

    CQd44

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    Edinburg, Texas
    #9
    what unique features?
     
  10. zim
    macrumors 65816

    zim

    Joined:
    Jan 5, 2002
    #10
    I am curious as to how developers truly view Flash as a development tool for iOS devices. I had a chance to consult on a project and found that the developers were nothing but frustrated with Flash.. the designers, on the other hand liked it because they (thought) they knew what they were doing... yet they brought in developers as well as me because they couldn't get the project off the ground... :rolleyes:
     
  11. macrumors 68000

    BillyBobBongo

    Joined:
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    Location:
    On The Interweb Thingy!
    #11
    This isn't a discussion about the Flash plugin, it's a discussion about Flash Builder.
     
  12. .11
    macrumors member

    Joined:
    Jun 17, 2011
    #12
    Frustrated because what?

    I've developed in AS3, and I had no issues.
     
  13. macrumors Core

    Dagless

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    Location:
    Darkplace Hospital
    #13
    You think they know the difference?
     
  14. macrumors 6502

    Joined:
    Jun 26, 2010
    #14
    Yeah, kinda funny with the giant sticker on the MBP and that he didn't demo on the iPhone, just on the iPad and iPod... seemed to work pretty good an all machines though (prehaps they edited the sound not to hear the fans on the MBP go bezerk at +6000rpm ;)
     
  15. macrumors 6502

    UTclassof89

    Joined:
    Jun 10, 2008
    #15
    What, exactly, did millions of us decide about which compiler devs use to bring us apps??

    They don't care; they hear "Flash " and instantly froth at the mouth.
     
  16. macrumors regular

    Joined:
    Jul 9, 2007
    #16
    Printing support

    That is one of the features that makes writting Flash applications worth, at least for me. It works across platforms (when it does) quite well, the rest (for forms and similar uses) HTML5 may be a better option.
     
  17. macrumors regular

    Joined:
    Feb 2, 2011
    #17
    Are you one of those people that think iOS is somehow 'magical' and anything other than an operating system for a mobile platform?

    "Apps will be ordinary"... Give me a break. Also, unique features? Eh?
     
  18. macrumors G4

    *LTD*

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    Canada
    #18
    Who cares. LOL that Adobe is still peddling this junk. And for hundreds of dollars.
     
  19. macrumors 68040

    iSee

    Joined:
    Oct 25, 2004
    #19
    People sure get worked up whenever Flash is mentioned.

    As a developer believe me when I point out:

    * Developers don't care about the Flash debate directly one bit. It's about using tools that meet the needs of the project. All platforms, SDKs, IDEs, etc., have their advantages and disadvantages. It's hard enough to choose the best tools for the job, balancing short and long term requirements without thowing a lot of emontion into the decision. Flash is amost unbeatable in some areas, useless in others and somewhere in between in most. I won't even comment on Flex directly because I haven't used it.

    * There are tons of misinformation in this area thrown about.

    * The ability to develop apps using Flash will not reduce the quality of apps in the app store. Flash makes some things easy but releasing an app requires a lot of different skills. Flash only makes a few of them so easy "anybody" could do it. You're still going to need developer skills to release apps. There are tons of crap now and a small percentage of good to great apps. That's not going to change.
     
  20. macrumors 68030

    Winni

    Joined:
    Oct 15, 2008
    Location:
    Germany.
    #20

    Have a look at this and tell me what's ordinary about it:

    http://machinarium.net

    That game is made with Flash, it runs on OS X (and can even be purchased in the Mac AppStore), Linux and Windows and if Steve Jobs would listen to reason, stuff like this could also run just as easily on your fancy little iGadgets. At least now, thanks to Adobe and not thanks to Apple, there is a way for developers and designers to also port their great work to your crippled iPads and iPhones.

    By the way, Flash 10.3 runs extraordinarily well on the Samsung Galaxy S2. I don't know why His Steveness is brainwashing everybody to believe that Flash performs poorly on phones. But then again, the S2 runs with an OS that was NOT designed to restrict its users and it also has a fully featured web browser.
     
  21. macrumors newbie

    Joined:
    Jun 20, 2011
    #21
    flash support?

    im a bit confused... is flash supported on iOS???
     
  22. NAG
    macrumors 68030

    NAG

    Joined:
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    Location:
    /usr/local/apps/nag
    #22
    In the web browser, no. Apple was banning third party development tools but they gave in because they ended up hitting too many developers. This is similar to the game engine Unity, if you want an example.

    I'm just hoping this won't be a complete mess like Adobe's publishing tools where you download 500 mb pictures instead of text. Might as well just scan the printed magazine while they're at it.
     
  23. macrumors G3

    Joined:
    Jul 23, 2002
    Location:
    Sol III - Terra
    #23
    Probably because the OS X implementation of Flash was terrible. And if Adobe wasn't going to fix issues on that, who could say how well they would do an iOS version of Flash? So it's great that Adobe actually did a good version for something. However, Apple made its decision based on the support and performance Flash had on OS X. I also believe Apple examined Flash on other platforms and found issues as well.

    Flash may be a great product, but to me it's worth is tarnished because people used flash for everything on websites that simple html could've done. Every tool has its uses. And every tool has its abuses. Flash was abused and bloated websites that had no reason to use Flash at all.
     
  24. NAG
    macrumors 68030

    NAG

    Joined:
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    #24
    But how else can I have my restaurant's wine list take 2 minutes to load while you listen to elevator music?
     
  25. macrumors regular

    Jon the Heretic

    Joined:
    Feb 23, 2003
    #25
    It's a dog sleep dog technology

    Sounds like Adobe has spared no expense to make 10.3 suck less. "His Steveness" has no incentive to wait several major releases out for Adobe to 'get it right'. I will say that on XP, I see my browser complain regularly about the Flash plugin crashing. I for one can't wait to enjoy that experience on my iPad 2.

    I will say that Flash on my Tivo Premiere is dog slow. I am sure this embedded form of Flash isn't yet synced up with the improvements that came with 10.3, but given how much coffee I've been able to brew while enjoying Tivo's glorious HDUI written in Flash, I can hardly fault anyone having naughty thoughts about Flash running on a PHONE when I could launch my own Starbuck's franchise with all of the wait states generated by my Flash-based DVR.

    Oh yeah, Tivo says they can't enable that second core either thanks to the fine engineering of Flash on Linux. Wish Tivo's execs had some of His Steveness' caution before basing their entire new Series 4 UI architecture on Flash technology. It's not been good.
     

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