No I don't mean to get anybody's hopes up, Age of Empires III is not available for OS X at the moment. Sadly, I am not sure if it ever will be either. Unlike the franchises older versions, which were all ported over to the Mac within 18 months after their initial release, AOE3 uses something that the other AOE games did not. No, I'm not talking about DirectX, I'm talking about the Havoc physics engine. Havok is trying to charge the exact same licensing fee for Mac ports as they do brand new PC games, and for that reason, the Havoc physics engine has yet to see it's way over to the Macintosh platform. All Mac gamers know that the Havok physics engine is used in games like Half-Life 2 and Halo 2, both of wich have not been ported to OS X yet because of this fact. Will the move to intel and x86 help game developers decide to design their game for both platforms? Will the Mac ever see the Havok physics engine (presumably already compiled for OS X and waiting in Havok's headquarters in Ireland for an Apple developer to foot the huge bill)? This is one of the reasons that I love games by Blizzard Entertainment. Besides the fact that they have fantastic games, they are the only distributor that I know of who really has their act together. Making the games available on both platforms on the same disc no less.