Anti-piracy service for iPhone developers

Discussion in 'MacBytes.com News Discussion' started by MacBytes, Feb 12, 2009.

  1. macrumors bot

    Joined:
    Jul 5, 2003
    #1
  2. macrumors 68030

    Joined:
    Apr 13, 2007
    #2
    I love this idea. Its the only reason Apple hates jailbreaking. Unlocking is one thing, but pirating software is another.

    Unlocking isnt illegal, stealing software IS.

    However, Apple needs to implement a trial period for apps so people dont have to purchase something without trying it first.
     
  3. flipperanubi, Feb 12, 2009
    Last edited: Feb 24, 2011

    macrumors member

    Joined:
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  4. macrumors 65816

    Joined:
    Mar 10, 2003
    #4
    It's "the only reason Apple hates jailbreaking"? Apple "hated" jailbreaking a year before there were even apps to pirate...
     
  5. macrumors 6502a

    #5
    That's an odd conclusion because DRM has been in the app store and iPhone from day one.

    The same guys distributing this app are also enabling users to put apps on the iPhone though their Pusher.app / Installer.app, which in 'black-and-white world' is stealing from Apple. Talk about the pot calling the kettle black. This is nothing more than an attempt to inflate the fears of developers and then exploit them for commercial gain.
     
  6. macrumors 65816

    dolphin842

    Joined:
    Jul 14, 2004
    #6
    This also shows that piracy will continue even with the presence of DRM. So the solution is yet another layer of DRM? This is reminiscent of the arms race between the iTunes Music Store and the hymn project.
     
  7. macrumors 68030

    Winni

    Joined:
    Oct 15, 2008
    Location:
    Germany.
    #7
    So far, the only involved party making real money through the AppStore is... Apple. While the developers are playing Black Jack in the AppStore hoping to make a buck (but usually lose), Apple owns the Casino. And the house always wins.

    When you own the roads, you're prone to hating the idea of off-road trucks and land rovers. So Apple naturally has an interest in "fighting piracy", because that effectively means defending its own distribution monopoly.

    About trial periods for apps: This is not Apple's job, but the job of the respective developers. For example, the game "Archibald's Adventures" is available in two different versions on the AppStore: A "light" trial version for free and the regular full version for a few dollars. So you can actually 'try before you buy'.
     
  8. macrumors regular

    Joined:
    Feb 14, 2008
    Location:
    Austin, TX, USA
    #8
    Yeah. I think XBox Live Arcade has got a good model going. You can download a free trial of any game... usually they're only a level or two, and you can't get achievements, but it usually provides a good 'sample.' I've bought plenty of games I probably wouldn't have otherwise based on the trial.

    It'd be nicer if Apple provided for better integration in the App Store between trial and full versions; on XBL it's easy to 'convert' a trial version into the full version, but with the App Store, they're two distinct apps.
     
  9. macrumors 6502a

    #9
    Apple would disagree with you one this one:
    http://www.eff.org/deeplinks/2009/02/apple-says-jailbreaking-illegal

    (assuming you are using unlocking and jailbreaking interchangeably here).
     
  10. macrumors G5

    nagromme

    Joined:
    May 2, 2002
    #10
    So as an iPhone developer (hoping to become one, anyway) allowing piracy will help me more than Apple does?

    If Apple didn't have DRM on apps, I'm sure a LOT of those apps would never have been made at all. DRM (and iTunes distribution in general) really does help developers, not just Apple. And that in turn does help the platform and the users.

    So does jailbreaking--for the hobbyist/customizer, it's a neat option that we have, and one I don't see Apple "hating." I see them not spending their own time and money to support it, of course. That's different.
     

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