Apple Makes it Easier to Create and Buy iAds, Introduces Short Video Ads

Discussion in ' News Discussion' started by MacRumors, Apr 1, 2014.

  1. macrumors bot


    Apr 12, 2001

    Apple is making it easier for anyone to create an ad campaign using its iAd Workbench mobile advertising tool. As noted by Ad Age, the company is now allowing any person with an Apple ID to open an iAd Workbench account and create an ad campaign, a feature previously restricted to registered developers. The changes will make it simpler for advertisers, small and large, to create ads for the platform.

    Apple is also introducing new features to Workbench, its web-based platform used for tracking and launching campaigns. Users can now include short videos in an ad, which will be displayed full screen on the iPad and the iPhone, as first described earlier this year. Previously, iPhone ads were limited to less obtrusive banners that needed to be tapped before a video would play. Video iAds are also able to send viewers to websites or promoted iTunes content, rather than just mobile apps.

    At the current point in time, the iAd Workbench expansion is limited to mobile ads and does not extend to iTunes Radio. Ad buyers are able to pay based on cost-per-click or cost-per-thousand impressions.

    The company is likely hoping to attract new advertisers to the iAd platform with the introduction of videos and the simplification of account creation. Since its 2010 debut, iAd has been largely unsuccessful gaining advertising partners, but Apple has been aiming to revive iAd since the introduction of iTunes Radio.

    Several major advertising partners, including McDonald's, Nissan, Pepsi, and Procter & Gamble signed up for iAd when iTunes Radio debuted and Apple has managed to increase iAd revenue to $260 million in 2013 from $38 million in 2011.

    Article Link: Apple Makes it Easier to Create and Buy iAds, Introduces Short Video Ads
  2. macrumors 68020


    May 28, 2009
    Montreal, Canada
    One thing's for sure: Apple now likes circles. A lot.
  3. macrumors 65816

    Aug 24, 2005
    To me the biggest limitation of using iAd as a developer wasn't what I could do with it, it was the budget I had to put in to get it started up - it was out of reach of small developers unfortunately.
  4. macrumors regular

    Oct 5, 2011
    iOS 8?

    More orbs than circles though I suppose.

  5. macrumors 68020

    May 20, 2011
  6. macrumors 6502a

    Dec 16, 2011
    Macclesfield, UK
    Wish we had an iAd model for desktop apps too.
  7. macrumors 6502a


    Sep 11, 2011
    You're not wrong. I was working for a large loan company here in the UK and managing their digital ad campaign. They were shelling out £50k a month for online advertising without a care in the world, but as soon as I showed them what it'd cost to get a good iAd campaign up and running their faces turned white.
  8. macrumors 6502a


    Dec 31, 2012
    Buffalo, NY
  9. macrumors 68000

    Apr 22, 2008
    As long as Adblock keeps on blocking them I don't mind what they do.
  10. macrumors 65816


    Sep 20, 2002

    Apple sells ads in order to provide money to developers, so they will create content for Apple products, which creates a diverse set of apps that are free or inexpensive that entices people to buy Apple products.

    Google sells ads to make money for itself.
  11. macrumors 6502a

    Nov 29, 2012
    Wow these circles with radial pastel-colored gradients look terrible.
  12. JAT
    macrumors 603

    Dec 31, 2001
    Mpls, MN
  13. macrumors 68040

    Dr McKay

    Aug 11, 2010
    Well Microsoft already called dibs on squares/rectangles.


  14. macrumors 604

    Aug 9, 2009
    Mmmm... pi...
  15. macrumors G3


    Jun 11, 2008
    Los Angeles, CA
    I wish they would expand to an Adsense style system for blogs etc.
  16. macrumors 65816

    May 25, 2012
    Not that i use ads in my apps but I hear there are tons of problems with iad and not many serious developers use it. I guess apple pays quite a bit less than the others and It only works in a few countries (maybe just usa)? Anyways sounds like they have a lot of catching up to do on the ad filling front hopefully this is a move in the right direction?
  17. macrumors 601


    Dec 8, 2011
    East Central Florida
    Lol it's all the same
  18. macrumors demi-god


    Jun 9, 2007
    Device engineer 30+ yrs, touchscreens 24+.
    The trouble with your theory, is that Apple started out by giving LESS to developers than Google did. (60% vs 68%) And forced advertisers to commit to a million dollars buy-in, which led to far fewer advertisers.

    In other words, Apple was ALL about the money.

    After their greedy terms failed to attract longterm advertisers, Apple's was forced down to almost reasonable buy-in amounts, and to give developers 70%.
  19. macrumors 6502a

    Jul 16, 2010
    Oh please.:rolleyes:
  20. macrumors member

    Apr 1, 2014
    They both sell ads to directly make money for themselves and to encourage developers to make apps. I don't know where you're getting your theory from.
  21. macrumors 65816


    Sep 24, 2012
    Kent, UK
    You keep telling yourself that ;)
  22. Reason077, Apr 2, 2014
    Last edited: Apr 2, 2014

    macrumors 68000


    Aug 14, 2007
    Your information is a few years out of date.

    Most "serious" iOS developers do use iAd - although they combine it with other Ad networks using mediation networks. These tools/networks attempt automatically select the highest paying ads for a given user on a given day. Google's Ad network, AdMob, even supports iAd mediation now.

    In my experience iAd pays the same, or somewhat better than, other networks in terms of banner ads. Game developers and the like can achieve higher eCPMs using full-screen interstitial ads, video ads, etc that iAd didn't support previously.

    Fill rates are definitely not an issue with iAd anymore, particularly since last year when iAd workbench launched. I've noticed a general improvement in eCPM on iAd since workbench launched, too.

    iAd is also very reliable, especially in the sense that they always pay you on time every month on 30 day terms - something that has been a big issue for some networks in the past.

    Its true that iAd doesn't yet operate in all countries, but it works very well in those that it does. I believe the current list of countries supported is: United States, Canada, Mexico, United Kingdom, France, Germany, Italy, Spain, Japan, New Zealand, Australia, Ireland, Hong Kong, and Taiwan
  23. macrumors 604

    Mar 21, 2011
    Australia, Perth

    I don't really any ad... relevant or not, i don't click it..

    Personally, if Apple really wanted to make money, they would work how how to just display the ad and get paid, rather than "you have to click" That's a instant downer right there.

    You would get some, but not as much, because all people are trying to do is use the app that got, not to look at ads. if you want to click those, look on google.
  24. macrumors 68000


    Aug 14, 2007
    "Forcing advertisers to commit millions" cost Apple a lot of money, not the other way around. With lower barriers to entry, they could have signed up far more advertisers in the early days of iAd than they did.

    The reason for it was that they (Steve) wanted to create a perception of iAd being a premium ad network, with high quality advertisers designing high quality ads.

    This was to differentiate iAd from others at the time, like AdMob, which were perceived as being in a race to the bottom: spammy apps full of spammy ads pushing crap.

    Of course, it didn't work out as well as they hoped (in the early days), but I'm sure it was always part of the plan to gradually lower the entry bar, opening up iAd to more advertisers, and develop self-service tools (iAd workbench, iAd producer).
  25. macrumors 65816

    Apr 23, 2010
    Yeah, Apple, why worry about iOS 7.1's massive power drain problems, the people demand easier access to ads :rolleyes:

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