Only if Apple had 1080p and the other phones had a lesser resolution.
Is adding this to your comment supposed to make it funny?
Only if Apple had 1080p and the other phones had a lesser resolution.
They might for 5.5", if they do release one at that size.I would like it if they went for @4 instead.
We moving into 4K technology and OLED and Apple is looking at 1704 x 960 screen size resolution for iPhone 6 !!?
We moving into 4K technology and OLED and Apple is looking at 1704 x 960 screen size resolution for iPhone 6 !!?
This resolution is near full HD. I'm pretty sure the difference can't be noticed. The difference between 720p and 1080p @ 4.7" is already hard too notice, let alone this faux-full HD resolution Apple is proposing.Yes.
Clearly you understand how pixels and resolutions work. It's refreshing; too many people don't.It's already impossible to have a 999 pixel @2x UI element. You need even number dimensions when designing an @2x asset. Apple thought of it all. Similarly, @3x elements would probably need to have pixel dimensions that are multiples of 3.
Precisely. Underwhelming.So, effectively no increase in screen real estate? Is that what this means?
I guess apps will continue to ballon up in size while memory size will prob stay in that dang 16-32-64 gb size which is expensive and ridiculous
Inb4 the android lot's "Not even 1080p lol" comments..
Something about lag usually shuts them up lol
Sorry meant to say 2k earlier
Oh no no no when you mention lag you will hear "I have custom firmware and I can over clock my CPU. My Note III benchmarks are better than my brothers S5"
Then when I say benchmarks don't mean much in real world usage. He literally says something to the effect of "yeah I know it doesn't, but still...."
Hahaha that's when I know it's time to pack up and leave #
"Android: Because more is better"
So, effectively no increase in screen real estate? Is that what this means?
So.... does this mean that all existing apps will simply be enlarged to fit the screen? And if so, will there be a way for devs to use the extra screen real estate without modifying the 4" size?
From a developers perspective, the current iPhone 5/5s/5c display has a resolution of 568 x 320, up from 480 x 320 in the original iPhone. However, there are actually twice as many pixels in each direction to create a sharper image. In other words, an iPhone 5s with a non-Retina (or 1X) display would have an actual resolution of 568 x 320 (which is the 1136 x 640 resolution divided by 2). Well call this the base resolution of the iPhone 5/5s/5c...
Apple will likely be tripling the aforementioned base resolution (568 x 320) of the iPhone screen in both directions, and that the iPhone screen resolution will be scaled with an increase of 150% from the current 2X resolution of 1136 x 640.
Of course, Apple tests several different iPhones and display technologies, so it is possible that Apple chooses to take another route for display specifications for the 2014 iPhone upgrade.
It's already impossible to have a 999 pixel @2x UI element. You need even number dimensions when designing an @2x asset. Apple thought of it all. Similarly, @3x elements would probably need to have pixel dimensions that are multiples of 3.
Would you really be able to tell a difference if the screen was 1080p?
I guess apps will continue to ballon up in size while memory size will prob stay in that dang 16-32-64 gb size which is expensive and ridiculous
After using a Nexus 5 for three months and then switching back to an iPhone 5, I can say without a doubt that the extra resolution makes a difference.
Even "retina" doesn't look as sharp as it used to. Granted, the difference isn't like going from iPhone 3G to 4; but it is in fact noticeable. Plus at this point, Apple is already lagging behind not only what is possible, but what has now become industry standard in terms of resolution. They really should be pushing for 1080p by now.
I guess apps will continue to ballon up in size while memory size will prob stay in that dang 16-32-64 gb size which is expensive and ridiculous
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So what did you want
But if they increase real estate than content remains smaller. I thought the point of the larger screen was to give a somewhat magnified screen. You already see 16:9 when web browsing just like most monitors and android tablets. Maybe games will re-optimize to get controls out of the way, but I thought we wanted "bigger"
Maybe Apple can do a little of both?
Correct. Why? Because Apple's biggest customers- which is not us consumers- want us to "embrace the future" (the cloud) as is often spun by some of the cheerleaders here. "Store everything in the cloud and just stream it" sounds great but not in a world of ever-tightening data tiers, unless we also love having more and more dollars streamed from our wallets.
I think just about all iDevice "innovation" now is about data burn: how quickly can we get iDevice users to the next tier(s) of data. That makes AT&T, Verizon, etc happy and those are Apple's biggest customers of the most profitable mainstream product at Apple. Apple apparently wants to squeeze $100 more out of the subsidy in the new phone(s). Their biggest customers ask "what's in it for us?" and Apple is "innovating" signature app after app (that require data burn) and "upgrades" that beg for more and more data.