I hope this fixes the issue where the email log files are in the 4-24GB range if you leave mail open. I was also having an issues where safari would auto correct along the way and then revert all of the corrections if I used backspace at any time.
No, that isn't how Apple labels their betas. Security updates get rolled into betas as they progress.Unlikely. A security patch would probably have been released as beta 4 2.0.
No, that isn't how Apple labels their betas. Security updates get rolled into betas as they progress.
thank you apple gods, the lookup bug was killing me1. Headers are not truncated in Activity Monitor
2. Font book no longer crashes
3. Finder's sidebar width is now retained properly each time.
4. Lookup three-finger tap is working in Safari
Overall, a much better update than the last one.
Maybe it's in my head, I play Dota 2. It seems far more playable then it used to be on my integrated graphics MacBook Pro. It was a fairly unscientific test...
The graphics underpinnings are being moved from OpenGL to Metal with a fallback on platforms that don't have the hardware to support it it.
So it's entirely possible for games to feel faster.
That and Blizzard is fully backing Metal and a couple other studios. I imagine many others will follow suit eventually as well (if they do make Mac clients for their games.)
you mean drop what they started a year before Vulkan was even an idea to satisfy the other half who put the idea together as a oh sh** we need a response to Metal? Apple are leaders, not followers.
Actually.... Blizzard is backing Vulkan... and I highly suspect that Metal is built on much of Vulkan.
Entities that are throwing their weight behind Vulkan: AMD, Nvidia, Sony (for PS4), Lucasfilm, Qualcomm, Samsung, Pixar, Epic Games, Steam, Apple, Unity, Continental, Oculus VR, Valve, Oxide, Intel, ARM, Vivante, Mobica, codeplay, Blizzard, Electronic Arts, Mediatek, Transgaming, Riot Games, and lots of other smaller entities. This isn't a fly-by-night API. This is meant to be a modern API to ultimately replace OpenGL... and it operates on existing hardware that can runOpenGL 2.1 or higher.
Perhaps Blizzard (and others) will be supporting both Metal and Vulkan?
NOOOOOOOOO! They broke Illustrator again!
This is needed tbh. OS X El Capitan beta 1 and 2 were great on my retina Mac: no graphical glitches, very fluid, and apart from small bugs, it was very stable. I immediately upgraded from Yosemite which I pretty much hated along its life cycle due to many persistent bugs (slow UI, Wi-Fi issues, etc).
With the introduction of beta 3, it felt like I was back on an early beta of Yosemite with more features. Dock glitching, screen flickering on boot, finder sidebar doesn't remember size or positioning, just a huge mess. Beta 4 fixed some bugs yet completed destroyed the frame buffer. I couldn't even look at images in preview in full screen without a dark big horizontal block showing up on the left side of the screen, every single time.
I don't even know whether Apple are actively testing what they put out, but these last two betas have been a huge regression. It's been so bad that if beta 2 had been the GM of El Capitan (hypothetically), it would be a fantastic release.
and I highly suspect that Metal is built on much of Vulkan.
No... because the gaming industry is looking for standard API's. It makes it immensely easier to use the same API for every platform. By Apple creating their own graphics API they've just guaranteed that less game developers will jump on their platform... because every different API requires programmers who know that API. Which means it costs more money not only to implement, but also to support.
And if you knew anything about Mantel (now becoming Vulkan), you'd understand just how silly your comment sounds.
You should probably report it.Deleted all my Bluetooth preferences, restarted, and everything is now good. Weird, never had that issue but guess it was just me.