<sigh>
It's not listed in the terms of service or license agreement.
arn
uh oh... then they might be facing legal issues?
<sigh>
It's not listed in the terms of service or license agreement.
arn
if you read and understand the terms of service, license agreement, blah blah blah... BEFORE you begin development, then you won't run into these kind of problems.
Initially, I intend to sign up the $99 iPhone developer programme but after reading this article, I give up the idea totally! My rationale is very simple - after spending weeks of hard work and being obedient on all the rules and regulations, my application might eventually be rejected. It is definitely scaring me away. Look at this post, an obedient developer's application which consumers beg to have!!!
In the angle of the consumers, Apple could be doing a great favor (they better do) as in the result of this, I am protected from all virus/malware/adware/trojan etc.
Apple is making up BS excuses, I don't think they want to see quality apps come out of all of this. Shocking too because they could be getting a good amount of money out of all of this.
Useful, yes. People aren't forced to buy it no. But for something that is free to do on iTunes, the developer is just being very very greedy in wanting $5 for this.
And if it did make it through to the app store, can you imagine the outrage when people have to spend $5 on an application that Apple should have released ages ago?
There is no excuse for Apple not having included this ability in the iPhone, but I think Apple made the right decision to prevent someone very greedy from jumping into the app store and taking advantage of the absence of the Podcast ability and charging a hefty $5 for it.
I'm not defending Apple, but they have to be careful what they let in, because if he is charging $5 for this, and Apple release an exact copy in the future for free, that developer is going to be hard done, and possible accusations and the usual "Apple copied, so I'm going to sue" crap.
uh oh... then they might be facing legal issues?
So much for the "get rich free by lawsuit" crowd.(b) reject Your Application for distribution for any reason, even if Your Application meets the Documentation and Program Requirements; or
.[/i]
You understand and agree that Apple may, in its sole discretion:
(a) determine that Your Application does not meet all or any part of the Documentation or Program Requirements then in effect;
(b) reject Your Application for distribution for any reason, even if Your Application meets the Documentation and Program Requirements...[/i]
Because it is duplicating an iTunes feature, and charging people for it. If it wasn't anything to do with Podcasts and he was charging $5, then yeah, it's fine. But I really don't agree with someone taking a feature from iTunes and putting it onto the iPhone/iPod Touch and expecting people to pay for it.
Now THAT'S clarity.
Useful, yes. People aren't forced to buy it no. But for something that is free to do on iTunes, the developer is just being very very greedy in wanting $5 for this.
And if it did make it through to the app store, can you imagine the outrage when people have to spend $5 on an application that Apple should have released ages ago?
There is no excuse for Apple not having included this ability in the iPhone, but I think Apple made the right decision to prevent someone very greedy from jumping into the app store and taking advantage of the absence of the Podcast ability and charging a hefty $5 for it.
I'm not defending Apple, but they have to be careful what they let in, because if he is charging $5 for this, and Apple release an exact copy in the future for free, that developer is going to be hard done, and possible accusations and the usual "Apple copied, so I'm going to sue" crap.
From the Apple $99 agreement, emphasis mine:
6.2 Selection by Apple for Distribution
You understand and agree that Apple may, in its sole discretion:
(a) determine that Your Application does not meet all or any part of the Documentation or Program Requirements then in effect;
(b) reject Your Application for distribution for any reason, even if Your Application meets the Documentation and Program Requirements; or
(c) select and digitally sign Your Application for distribution via the App Store.
Apple shall not be responsible for any costs, expenses, damages, losses (including without limitation lost business opportunities or lost profits) or other liabilities You may incur as a result of Your Application development, use of this Apple Software, or participation in the Program, including without limitation the fact that Your Application may not be selected for distribution via the App Store...
Common sense dictates that one would not write an application that duplicates or competes with Apple products. They are inviting app developers into their playground to play or sell balloons, not build a new community recreation facility and sell concert tickets.
For this app I'm not so sad its not there. If you watch the developers video he seems SOOOO into demoing his exciting program.
Good catch Apple.
You're about the 10th person to take Apple's reason for rejection at face value.
Stop being rubes people
Yes.
In fact, I don't really understand the difference between Apple including Safari on all Macs, and STILL pushing Safari to people unsolicitedly, and Microsoft's past "crime" of pushing IE on all Windows users.
Perhaps they are working on their own podcast app or more likely service providers just don't want to deal with the bandwidth used by something like this.