Aspect ratio

Discussion in 'iPhone/iPad Programming' started by thedollarhunter, Mar 7, 2012.

  1. macrumors member

    Joined:
    May 9, 2011
    Location:
    UK
    #1
    Is there a smarter way of dealing with the different aspect ratio of iPhone and iPad?

    At the moment I am using glOrthof to define game area. So I am keeping this constant.

    I am then using glViewport to define the device screen. So I detect iPad or iPhone or iPhoneRetina and then set it to that devices screen resolution.

    End result is slightly squashed X-axis. You can see what I mean in the youtube link in my signature - the settings cogs (top left) on the first screen look squashed on X axis.

    Any bright ideas would be great.
     

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