background music

Discussion in 'Mac Programming' started by dave.h, May 13, 2005.

  1. macrumors newbie

    Joined:
    Apr 30, 2005
    #1
    what obj-c classes/libraries do I have to import and use to load/start/repeat../stop/unload background music in cocoa?

    It's for a game. I'm just about to start searching developer.apple.com.. but sometimes that produces cryptic results.

    I appreciate any response.

    Thanks!
     
  2. thread starter macrumors newbie

    Joined:
    Apr 30, 2005
    #2
    hmm

    okay, so this isn't the greatest programming forum. oh well, I figured it out.
     
  3. macrumors 68000

    GeeYouEye

    Joined:
    Dec 9, 2001
    Location:
    State of Denial
    #3
    I'm guessing you used QTKit if you're on Tiger, but if not, at least give us the solution for the archives.
     
  4. thread starter macrumors newbie

    Joined:
    Apr 30, 2005
    #4
    NSSound

    Actually, it's much simpler than that. I don't need a GUI or any advanced control for my sound output, so I just consider each background music "song" as an NSSound. It has responder methods for detecting when the sound stops (in my case, for repetition purposes). However, for the time being I'm still not clear on volume control (ie, separate from system volume, to allow different controls for audio / music.

    And no, I'm not on tiger yet :(.

    http://developer.apple.com/document...licationKit/ObjC_classic/Classes/NSSound.html
     
  5. macrumors 603

    whooleytoo

    Joined:
    Aug 2, 2002
    Location:
    Cork, Ireland.
    #5
    It may sound like a roundabout way of doing it, but you could use NSMovieView to play sounds. (Create a URL pointing to the sound file, use that to init an NSMovie, then use setMovie: to set that movie in the view.) The movie view can be offscreen or hidden.

    You can then use setVolume without chaninging the system volume.
     

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