'Baldur's Gate: Enhanced Edition' Arrives for iPad

Discussion in 'iOS Blog Discussion' started by MacRumors, Dec 7, 2012.

  1. macrumors bot

    MacRumors

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    #1
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    Legendary role-playing game Baldur's Gate has arrived for iPad tonight. It's a port of the beloved 1998 game by BioWare, but updated and enhanced with touchscreen controls and extra content like in-app purchases.

    Sister-site TouchArcade notes that Baldur's Gate: Enhanced Edition requires iOS 6 to play, which rules out the original iPad as a compatible device.
    Baldur's Gate: Enhanced Edition for iPad is available in the App Store for $9.99. [Direct Link]

    Article Link: 'Baldur's Gate: Enhanced Edition' Arrives for iPad
     
  2. macrumors 603

    Joined:
    Sep 19, 2003
    #2
    iPad 1/ iOS 5 support is coming. They just have some memory issues they need to work out first.
     
  3. macrumors 6502

    Joined:
    Mar 9, 2012
    #3
    Son, iPad 1 is so slow it will end up being a turn based game if it ever comes out on it.
     
  4. macrumors 6502

    Joined:
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    Location:
    Germantown, MD
    #4
    Debating if I should wait for the Mac version or just try the iPad one now.
     
  5. macrumors 6502

    Joined:
    Nov 2, 2011
    #5
    Played iPad 4 & iPad 3 multiplayer on Lan, multiplayer disconnected and had weird lag rubberbanding issues. Was pretty disappointed in general with the 'touchscreen' port which really doesn't take advantage of the touch much at all. The UI didn't really feel great and the options menus had all kinds of stuff talking about mouse speed etc.. I can't believe how rushed it feels, considering that it came out so many months late
     
  6. macrumors G3

    Renzatic

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    Location:
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    #6
    Yeah, I thought that was a little weird myself. I think the touch controls work fairly well, though. The only thing I don't like is the lack of feedback when I press something. Having the doors, barrels, chests, stairs, and whatnot highlight and blink a couple times when you press them would help things out considerably.

    Also, it's strange how I have to double-tap to get someone to attack a monster. The first click never seems to register as an attack. Instead, my guys just walk up and stand toe to toe with whatever I originally intended on killing.
     
  7. macrumors regular

    StellarSoul

    Joined:
    Dec 14, 2009
    Location:
    Australia
    #7
    Love that so many serious games are coming to the iPad. GTA Vice City 10th Anniversary Edition and now Baldur's Gate Enhanced Edition! Woo! Kinda sucked into The Walking Dead game at the moment though so these will have to wait.
     
  8. kot
    macrumors regular

    Joined:
    Sep 10, 2011
    #8
    It's bad, it's really really bad to release a remake which looks worse than the original and is ridden with bugs not present in the original game.
     
  9. macrumors newbie

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    Jul 4, 2010
    #9
    Anyone know when the one for Mac is supposed to release in the Mac App store?? Thanks!
     
  10. macrumors 65816

    Joined:
    Sep 16, 2007
    #10
    When they have milked enough for iOS, it comes to Mac.
     
  11. macrumors 6502

    Ungibbed

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    Dec 13, 2010
    Location:
    USA
    #11
    I was hoping for the PS2 console port which turned it into a much easier to get into action RPG/Dungeon crawler.

    I loved that game and I honestly think it would make a killer iOS entry.
     
  12. macrumors 6502a

    arcite

    Joined:
    Sep 6, 2009
    Location:
    Cairo, trapped in a pyramid with my iphone
    #12
    The thing is, the source art for the game was lost a decade ago, so it limits how much up-scaling can do. I like the zoom feature though, it has its uses. Playing on iPad 3, I can say that the Retina does show pixels when you are zoomed all the way in, but otherwise the game looks beautiful, a work of art.

    BG has never played this good. There is zero wait for transitions, a big plus.
    Game play is great too with the touch interface, sure there are a few bugs that need to be worked out with forthcoming patches (particularly fixing a monster spawn bug). Word is that the first iPad patch is already in the oven, waiting for App store approval.

    However, the game is pretty good as it is, a masterpiece of D&D RPG excellence. The art, sound, music, characters, story, side-quests are all completely EPIC.

    The team who did this port is already working on BGII/TOB, with potential for more infinity games if they do well enough!

    RPG NIRVANA! :eek:
     
  13. macrumors 6502a

    AppleInLVX

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    Jan 12, 2010
    Location:
    Kitchener, Ontario, Canada
    #13
    I'm digging it so far. It'll keep me busy until Eschalon 3 comes out next year. :D
     
  14. macrumors 6502

    Joined:
    May 18, 2007
    Location:
    Canada
    #14
    The graphics is a bit jarring, but I guess it's just shock as to how things have progressed in the past decade. Otherwise, it brings back a lot of great memories. :)
     
  15. macrumors newbie

    Joined:
    Jul 4, 2010
    #15
    Anyone playing on an ipad mini? How's the experience on that?
     
  16. macrumors G3

    Renzatic

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    #16
    I was just about to ask this very question. Personally, I think it'd be a little too small, as most everything on the iPad feels right at the cusp of being just large enough to hit comfortably, with some things like items dropped from enemies, being just a bit too small.

    Also, I gotta say the game would benefit from a couple of patches. I've had a couple situations where I get someone to cast a spell, and the framerate drops down to nearly single digits. If Beamdog were to fix that alongside the feedback issue, it'd be great. Right now though, it's a little rough around the edges.
     
  17. macrumors 603

    Joined:
    Sep 19, 2003
    #17
    Very soon. We might see it before iTunes connect shuts down on the 21st if they can fix the remaining issues and get an expedited review. If not, end of month/early Jan.
     
  18. macrumors 65816

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    Location:
    Der Wald
    #18
    As an old guy I don't play video games. But I can state with extreme certainty that I am "more Baldur" than you. ;)
     
  19. macrumors 601

    Icaras

    Joined:
    Mar 18, 2008
    Location:
    California, United States
    #19
    I'll pick this up now if it has iCloud support between iOS and Mac, which I can't seem to find any info on.

    Otherwise, I'll wait for the Mac version.
     
  20. macrumors 603

    Joined:
    Sep 19, 2003
    #20
    Syncing is on their to-do list. In the meantime you can move saves manually via iFunbox.
     
  21. macrumors newbie

    Joined:
    Jun 11, 2012
    #21
    7/10

    My thoughts thus far.

    Touch interface is not intuitive and lacks more rugged control.
    Old controls and options from original game redundant.
    New tutorial added but obsolete in my opinion.
    Looting takes a long time. I'm guessing touch precision problems.
    Entangle spell effect slooooowed the game on my iPad2. I' guessing this will be a problem in larger combat with other area effect spells.

    I don't know if I'm the only one who noticed this thus far but at the crossroads map there is a hidden ring (was there in earlier versions too) but when i try to loot it a variation of wolfs start to attack every time. So i was there until I killed some 6-7 wolfs and then died miserably :) (no ammo).

    A side from that I don't really care if its buggy because the fun is "too damn high" :) I finally get to play BG everywhere & anywhere. And i suspect Overhaul will give us some patches with fixes so I'm not that worried so far.

    Cheers
     
  22. macrumors 68000

    Joined:
    Sep 18, 2009
    #22
    It's something they are working on I believe, but no update. With that said, I just wrote a guide on how you can transfer saves from the PC to iPad and this will work for the Mac version as well when it arrives.

    http://forums.macrumors.com/showpost.php?p=16454255&postcount=1
     
  23. macrumors 6502a

    Joined:
    May 29, 2009
    #23
    Now if only someone would port Heroes of Might and Magic.
     
  24. macrumors 6502

    Joined:
    May 30, 2002
    #24
    Ohhh, yes. While we're dreaming - I'd like a *real* version of Civilization complete with GameCenter integration.
     
  25. macrumors G3

    Renzatic

    Joined:
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    Location:
    It's Never A Good Night To Have A Curse
    #25
    Little update for anyone planning on buying this.

    Boo is bugged. He doesn't squeak in response to the things Minsc says, and clicking on him in his inventory crashes the game without fail.

    HOW COULD YOU BUG BOO BEAMDOG? :mad:
     

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