OS X Best Gamepad for Mac?

Discussion in 'Mac and PC Games' started by NickD, Jul 30, 2007.

  1. macrumors 6502a

    NickD

    Joined:
    Mar 25, 2007
    Location:
    Colorado
    #1
    I'm looking for a gamepad to make my Mac game playing experience, more like my consoles, and don't really know where to start, because of all the different options, and possibly compatibility issues.

    In your opinion, what's the best gamepad controller out there for the Mac platform?

    Thanks,
    NickD
     
  2. macrumors 68020

    Joined:
    Dec 9, 2004
    #2
    Just be aware, if you aren't already, that gamepads on computers are really only for a few specific games. The majority of computer games are designed for keyboard/mouse and most won't even work with a gamepad, at least not directly.

    That said, all gamepads work with a Mac if they're properly USB compliant so just pick whatever you want. At worst, you might miss out on a feature, like the rumble in my Logitech Rumblepad II doesn't work (just as well; I'd switch it off anyway ;) ). A few require hacks/drivers, like the Xbox360 controller.

    --Eric
     
  3. macrumors G3

    Counterfit

    Joined:
    Aug 20, 2003
    Location:
    sitting on your shoulder
  4. macrumors 65816

    Joined:
    May 8, 2007
    #4
    I believe you can use a Microsoft 360 SUB controller with a OS X driver. I will Google for it.
     
  5. macrumors 68030

    apfhex

    Joined:
    Aug 8, 2006
    Location:
    Northern California
    #5
    Do you have a PS2? Get a cheap USB Dualshock adapter from eBay or wherever, there you go!
     
  6. macrumors newbie

    Joined:
    Mar 25, 2010
    #6
    6 Button Mac OSX Gamepad

    The Sega USB Gamepad for Mac is really good, especially if you play retro games on emulators like MAME OSX. Its great for fighting games like Street Fighter and the drivers are built in, so theres no need to install anything.
     
  7. macrumors 65816

    Joined:
    Jan 1, 2002
    Location:
    South Pole
    #7
    Speedball 2 is a good reason to have a gamepad.
     
  8. macrumors 68020

    aznguyen316

    Joined:
    Oct 1, 2008
    Location:
    Tampa, FL
    #8
  9. macrumors regular

    Joined:
    Jul 29, 2007
    Location:
    England
    #9
    I bought one of the non-microsoft ones from ebay and it does not work with OSX at all. Apparently only the official ones work OK
     
  10. macrumors 68020

    aznguyen316

    Joined:
    Oct 1, 2008
    Location:
    Tampa, FL
    #10
    Yikes guess I'll test it. Works fine in windows though.. Thanks for heads up.
     
  11. macrumors Core

    Dagless

    Joined:
    Jan 18, 2005
    Location:
    Darkplace Hospital
    #11
    I'd go for the Xbox 360 controller. Had one for years just for my PC. Used it for gaming and developing and it has just been a joy to use. I must have got an early model though because the rumble is ultra strong. Punches a hole through my hands!
     
  12. macrumors 6502

    Joined:
    Jul 25, 2006
    #12
    There really is no PC gamepad that comes close to the quality of a 360 controller. Just grab a wired 360 controller, or a pack that comes with a wireless receiver, and that driver linked to above.
     
  13. macrumors newbie

    Joined:
    May 1, 2011
    #13
    Guys,,,,I have used both Games pads as the list below . I would say that XBOX 360 is remarkable in its result as compared to other game pads . Second one Sega USB Gamepad for Mac is also best option .

    Xbox 360
    Sega USB Gamepad for Mac
     
  14. macrumors 65816

    Nightarchaon

    Joined:
    Sep 1, 2010
    #14
    that used to be true ' but nowadays most games are designed for the consoles first , as evident by the fact that most games (80% of the ones I own on a quick look through) have direct support and artwork and in game tutorial for the xbox 360 pad.

    Which is a shame as I prefer the PS3 pad. But since Microsoft made it so easy to basically recompile 360 game for the PC (over simplifying I know'. But basically true) very few games are written for the PC as priority one, it's just seen as a niche Market by the money makers now, it's consoles 1st for full price titles , milk the PC Market for a fraction more sales with a sub par port later.
     
  15. macrumors Core

    Dagless

    Joined:
    Jan 18, 2005
    Location:
    Darkplace Hospital
    #15
    That's not true in the slightest. The reason why the 360 controller is so widely supported is because 1) it's extremely common, developers will always jump to the most common hardware. 2) Native support with DirectX, Xinput. Crazy easy to implement.

    All my games are developed from the ground up with both 360 & keyboard+mouse support because it's bloody simple. Even games ported from the Xbox and PS3 support a wide range of controllers... they just need calibrating and keys remapped.
     
  16. macrumors 65816

    Nightarchaon

    Joined:
    Sep 1, 2010
    #16
    You don't think that the crazy large number of games designed for 360 1st then ported to the PC with the console controls still mapped right down to the art assets and in game tutorial prompts are a big give-away that console support comes 1st .

    Simply put, most games are written for console 1st nowadays (the PC is long on the decline, thanks to STEAM and online direct sales basically ensuring that high street retailers stop selling PC games, and World of Warcraft that stopped millions of people from bothering to play another game on a PC, and now the app store has shifted people's expectations to cheap throwaway games , I fear the future is a sad place of MMOs or 2minute mini games , or DLC riddled bloatware ) , if a game is written for the 360 , then the PC version will be recompiled for windows and since the 360 code transfer is so easy thanks to MS, the 360 gamepad for the MAC/PC is the logical choice , I play Lego star wars in mac OS with the 360 controller. All in game prompts are for it anyway.
     
  17. macrumors Core

    Dagless

    Joined:
    Jan 18, 2005
    Location:
    Darkplace Hospital
    #17
    PC gaming isn't dying. Sheesh, this topic gets brought up all the time and is put back to bed soon after. Answer always being: PC gaming isn't dying. Some people believe otherwise and have done so for the last 15 years.

    But regardless of that. Games are either developed for consoles, PC or all platforms. Outside of indie games you don't get that many that are released for an Xbox and then later ported to PC. So all assets are either created for all platforms during the same development cycle, or they're just made for one platform. Even Valve had accidentally left some console strings in Portal 2 recently... and that was a multiplatform title with most features, better graphics+connectivity on PC.

    The only modern console-centric PC games that come to mind are GTAIV, Modern Warfare 2 and Crysis 2.
    Not an epidemic. Not a problem.
     
  18. macrumors 65816

    Nightarchaon

    Joined:
    Sep 1, 2010
    #18
    your falling into the same perceptions everyone else seems to have, the PC gaming scene is on life support . Sure at first glance it looks healthy, but remove the games that are released on consoles as well, and look at what's left, MMos , Starcraft 2 , and Facebook games. Everything else is designed to run on a consoles limited hardware, and generations old graphics hardware,, a PC developed title , if one was to exist, should, using even 3 or 4 year old PC tech as an upper minimum requirement be impossible to port to a current gen console, PCs have long since had more ram ,better CPUs and much better GPUs, so why do all the games look the same on a PS3 at 1080p as they do on a state of the art butter my toast walk the dog in the morning all singing all dancing GPU and i7 at 1080p ?

    Sure the frame rate might be 2million fps , but I can't tell ,being human I perceive around 25fps, so anything over 30 is lost on me.

    When we get a game, that's world class, immense and ground breaking, and pushes PC hardware to it's limit,, we won't see it on a current gen console, and on that day , PC gaming will cease dying.. Until then .. The truth is.. PC gaming is out to pasture, getting console gamings scraps , and soon AppStore like morsels to survive on.

    In my local big named game retailers there is 1 shelf allocated to PC games, 1 third is allocated to world of Warcraft , ,1 third to the sims, and the last to budget titles from the 486 era like Simon the sorcerer.
     
  19. macrumors Core

    Dagless

    Joined:
    Jan 18, 2005
    Location:
    Darkplace Hospital
    #19
    Well done; you've not realised that PC gaming is shifting to digital services.

    How much shelf space a system has is no indication of its success (the GC library was larger than the Xbox library at various GAME stores in the UK, and the PSP shelf was as big as the DS shelf...).

    Oh and lock a games performance to 25fps, then play it at 60fps. There is a difference and the human eye sees it. What you probably haven't read up on is that films, TV shows are all filmed close to what our eyes see because, just like our eyes, their recordings have motion blur and other effects that our eyes have. Games can't mimic that just yet. Once a game looks real we can drop the framerate to 25-30 and everything will look fine.

    If you think Crysis 2 (most recent example) looks the same on a PS3 and Xbox 360 as a PC on max specs, then you probably should get your eyes checked. The consoles are running on the PC's medium setting and at a much lower resolution.

    Again though. People have said "PC gaming is dying" since 1995 when the N64 and PS1 showed up. 15 years later and, if anything, they've all merged into similarly capable machines. With only licenses holding games back from being ported to every console available.
     
  20. macrumors 65816

    fsck-y dingo

    Joined:
    Jun 14, 2009
    #20
    I'm not sure if you made yours or bought it but I have a USB SNES controller too. I went the lazy route and bought one from retrousb.com. For me it's the only way to play NES/SNES games. :)
     
  21. macrumors 6502

    Joined:
    Jul 25, 2006
    #21
    You can bluetooth a stock PS3 pad to a Mac pretty easily, with the drivers that are on the same site as those 360 drivers.

    But, it seems like most of the Steam games have built in support for the 360 pads beyond what those drivers offer, I haven't uninstalled the driver to check, but I was playing through Portal 2 with perfect rumble, just a few missmatched buttons, which could be because of the drivers.
     
  22. macrumors 6502a

    PowerGamerX

    Joined:
    Aug 9, 2009
    #22
    I use a PS3 controller with Controllermate. You should really check it out. I've got configurations for all my games. The best part is that you can set it to automatically start a profile when you start a game (besides source games, which have no .app). It doesn't even have to be running. Just set it up. Exit. Then you never have to see it again. Very seamless and Mac-esque.

    Unfortunately gamepads on computer games have always been almost a niche product. It's even worse on Macs, so after searching and searching. The PS3/360 controller plus controllermate seemed to be the best option.
     
  23. macrumors newbie

    Joined:
    May 5, 2011
    #23
    I use my wireless XBox 360 controller with a wireless to USB adapter.All easy to get from Best Buy or Walmart.Works good for me,I use it with an NES and Genisis emulator.I think there was a fan update for that or something but he should try resetting his hardware by unplugging the power and holding the power button.
     
  24. macrumors newbie

    Joined:
    May 11, 2011
    #24
    I also am such

    I also am such
     
  25. macrumors 6502a

    Joined:
    Jan 6, 2006
    Location:
    UK
    #25
    Wireless 360

    Does anyone know if 2 wireless xbox 360 controllers require 1 or 2 wireless receivers?
     

Share This Page