Best Java -> OpenGL/OpenAL Bridges?

Discussion in 'Mac Programming' started by MorphingDragon, May 7, 2011.

  1. MorphingDragon, May 7, 2011
    Last edited: May 7, 2011

    macrumors 603

    MorphingDragon

    Joined:
    Mar 27, 2009
    Location:
    The World Inbetween
    #1
    What would be the best cross platform bridges for Java -> OpenGL and OpenAL?
     
  2. macrumors 603

    Cromulent

    Joined:
    Oct 2, 2006
    Location:
    The Land of Hope and Glory
    #2
    The jMonkeyEngine is pretty popular for the graphics side of things.

    The Light Weight Java Game Library is another option which has both OpenAL and OpenGL wrappers but it is very light and might need extra wrapping on your part to turn into "proper" Javaesque code.

    Frankly though native extensions in Java are sure fire way to pain and agony. I'd rather learn a new language than try and work with some of that stuff.
     
  3. thread starter macrumors 603

    MorphingDragon

    Joined:
    Mar 27, 2009
    Location:
    The World Inbetween
    #3
    Java in general is pain and agony. ;)

    Nah, I'm extending some Java code and Swing when it comes to drawing is just pain and agony so I figured I might just use Textured Quads. :D
     
  4. macrumors Pentium

    KnightWRX

    Joined:
    Jan 28, 2009
    Location:
    Quebec, Canada
  5. thread starter macrumors 603

    MorphingDragon

    Joined:
    Mar 27, 2009
    Location:
    The World Inbetween
    #5
    No, but I will have a look.

    I already googled it, I was just asking people what they think is better. Cuts out a lot of time experimenting.
     

Share This Page