blitzmax for osX

Discussion in 'Games' started by shake, Feb 12, 2004.

  1. shake macrumors regular

    Joined:
    Aug 14, 2002
    Location:
    Toronto, CANADA
    #1
    hello all!
    i was just wondering if anyone knew about blitzmax for osX?

    blitzbasic has been around for a while as an IDE for game development using the BASIC language on the PC. you can check out their current products blitzplus and blitz3d at www.blitzbasic.com.
    BlitzMax builds on the success of its predecessors, but adds mac support (for both IDE and executables).
    some of the games made with blitz look pretty impressive!
    lets hope this app sees the light of day...
    if anyone knows any further news regarding blitzmax on osX, please let us know!!!

    shake
     
  2. msephton macrumors regular

    msephton

    Joined:
    Jan 6, 2004
    Location:
    London, UK
    #2
    It's not far off now. There will be some mention of it when www.blitzbasic.com comes back online

    matt
     
  3. shake thread starter macrumors regular

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    Toronto, CANADA
  4. msephton macrumors regular

    msephton

    Joined:
    Jan 6, 2004
    Location:
    London, UK
    #4
  5. Poff macrumors 65816

    Poff

    Joined:
    Sep 16, 2003
    Location:
    Stavanger, Norway
    #5
    What's the advantage with this program compared to, say, RealBasic?
     
  6. shake thread starter macrumors regular

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    Aug 14, 2002
    Location:
    Toronto, CANADA
    #6
    wow. i just read that thread. :D i've been waiting for Blitzmax for a year!

    to answer another posters question. BlitzMax is different from RealBasic because it is built from the ground up for games. Realbasic is a general programming tool in the sense that you can make almost anything with it. I love Realbasic. Made a few games with it too. There were some pretty impressive games built with Blitz3D (windows only) but looks like Mac users can develop games too with BlitzMax.

    awesome!!!
     
  7. msephton macrumors regular

    msephton

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    Jan 6, 2004
    Location:
    London, UK
    #7
    It's specifically focussed at making games. The guy writing it has been writing languages to do that since the Amiga days. His PC 2D and 3D languages have been very successful and a number of commercially viable games (mainly shareware) have been written in it.

    It runs circles round TNT, METAL and all those other languages.

    matt
     
  8. Poff macrumors 65816

    Poff

    Joined:
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    Location:
    Stavanger, Norway
    #8
    hmm.. VERY interesting

    thanks for answering. :)

    I have to take a look at it when the page opens again..
     
  9. Poff macrumors 65816

    Poff

    Joined:
    Sep 16, 2003
    Location:
    Stavanger, Norway
    #10
    Looks nice.. and it comes at a low price too! :)

    Anyways, gotta learn me some Blender first, before I look into this program. But I'm definitely going to have a look at it!
     
  10. Poff macrumors 65816

    Poff

    Joined:
    Sep 16, 2003
    Location:
    Stavanger, Norway
    #11
    I tried compiling some of the sample projects, but just got these error messages. Anyone know what this can be?

    Code:
    Linking:rockout.debug
    ld: can't use -s with input files containg indirect symbols
    (output file must contain at least global symbols, for
    maximum stripping use -x)
    [COLOR=Red]
    Build Error: Failed to link /Applications/BlitzMaxDemo100/
    samples/hitoro/rockout.debug.app/Contents/MacOS/
    rockout.debug
    [/COLOR]
    Compiling:breakout.bmx
    Linking:breakout.debug
    ld: can't use -s with input files containg indirect symbols
    (output file must contain at least global symbols, for
    maximum stripping use -x)
    [COLOR=Red]
    Build Error: Failed to link /Applications/BlitzMaxDemo100/
    samples/breakout/breakout.debug.app/Contents/MacOS/
    breakout.debug
    [/COLOR]
    Compiling:big_bang.bmx
    Linking:big_bang.debug
    ld: can't use -s with input files containg indirect symbols
    (output file must contain at least global symbols, for
    maximum stripping use -x)
    [COLOR=Red]
    Build Error: Failed to link /Applications/BlitzMaxDemo100/
    samples/simonh/big_bang/big_bang.debug.app/Contents/MacOS/
    big_bang.debug
    [/COLOR]
     
  11. msephton macrumors regular

    msephton

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    Jan 6, 2004
    Location:
    London, UK
    #12
    Try the support forums on www.BlitzBasic.com but I'm guessing either you need Dev tools installed or you're running 10.2.x?

    matt
     
  12. Poff macrumors 65816

    Poff

    Joined:
    Sep 16, 2003
    Location:
    Stavanger, Norway
    #13
    Thanks. I'm running 10.2.8.. did I miss some requirement specs? I couldn't seem to find any.

    If it's 10.3 only, does that mean the games made with the program doesn't run on 10.2.x either?
     
  13. msephton macrumors regular

    msephton

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    Jan 6, 2004
    Location:
    London, UK
    #14
  14. Poff macrumors 65816

    Poff

    Joined:
    Sep 16, 2003
    Location:
    Stavanger, Norway
    #15
  15. Poff macrumors 65816

    Poff

    Joined:
    Sep 16, 2003
    Location:
    Stavanger, Norway
    #16
    It now runs like a charm!
    Can't wait till I've finished my last assignment this year!
     
  16. deadfrog macrumors regular

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    Sep 5, 2004
    Location:
    UK / Bournemouth
    #17
    well good, i assumed blitz had pretty much died after the amiga did...

    I was around my mates house loads when he was writing worms (in blitzbasic) and picked up a few tips from him when he used to programme on the amiga...

    would love to get back into this...
     
  17. applekid macrumors 68020

    Joined:
    Jul 3, 2003
    #18
    BTW, the Mac version is only for making 2D games. Not that I mind. And I definitely want people making 2D games before making 3D games.

    I think this will be a useful program, and I probably will need to purchase sometime. No more writing game engines from the ground up now for me!
     
  18. msephton macrumors regular

    msephton

    Joined:
    Jan 6, 2004
    Location:
    London, UK
    #19
  19. applekid macrumors 68020

    Joined:
    Jul 3, 2003
    #20
    Pretty cool, msephton. Pretty cool. :) Excellent work.

    I'm pretty excited by Blitz's prospects. I'm going to give a try during my winter vacation and will make a decision on purchasing a copy. I have an idea for a platformer (like Mario or Sonic) that Blitz may allow me to make relatively quickly.
     
  20. msephton macrumors regular

    msephton

    Joined:
    Jan 6, 2004
    Location:
    London, UK
    #21
    Good luck with your project. The Blitz forums are really friendly so head over there.
     
  21. Poff macrumors 65816

    Poff

    Joined:
    Sep 16, 2003
    Location:
    Stavanger, Norway
    #22
    Don't you need to have a paid registration on a program to use them? I can't seem to find anyway to post, unless you register and enter serial number for purchased program.



    And the rope-climbing-thingie was very fun. I liked it a lot. (innovative)
     

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