Hi, I'm testing an app in both the simulator, and on an actual iPhone. When I deploy to the device, the touch handler (i.e. touchesEnded) detects taps anywhere on the screen. However when I run the app on the simulator, it seems as if taps in the top 20 pixels don't get detected. The app isn't displaying the top menu bar, but it still is able to render graphics in the top 20 pixels, so I would have thought taps would be allowed there as well. Does anyone have any ideas what might be happening? Thanks!