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Classic Video Game 'Dragon's Lair' Comes to OS X

Discussion in 'Mac Blog Discussion' started by MacRumors, Nov 8, 2012.

  1. macrumors bot

    MacRumors

    #1
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    Notoriously difficult video game classic Dragon's Lair has arrived on OS X nearly thirty years after its original release on LaserDisc. The game features video transferred directly from the high definition film master. Ports of the game have previously been released for both iPhone and iPad.

    Dragon's Lair was unlike any other video game when it was released back in 1983. Instead of using low-definition sprites, the game used more traditional animation to show game play, with the user executing actions by timing sword swings or other button presses to correctly to clear each level.

    [​IMG]
    Dragon's Lair is available for $9.99 on the Mac App Store. [Direct Link]

    Article Link: Classic Video Game 'Dragon's Lair' Comes to OS X
     
  2. macrumors 65816

    ovrlrd

    #2
    The headline should read "come to the Mac App Store" because it has been on the Mac several times, in many different iterations.

    This game is well known to be one of the most ported and re-released games of all time.
     
  3. macrumors regular

    #3
    I'll wait for the reviews. I have it on my iPhone.
     
  4. macrumors 6502

    #4
    Yeah but I have the original console in my house.
     
  5. macrumors member

    #5
    aw man...that's great!
     
  6. macrumors 65816

    #6
    Where did you find/buy that?
     
  7. macrumors 68020

    #7
    Yeah, but I'm Don Bluth.

    ;)
     
  8. macrumors 68030

    Lesser Evets

    #8
    Same here. Just played it through a week or two back.
     
  9. macrumors 65816

    DisMyMac

    #9
    Watching difficult games on youtube is more fun than playing them.
     
  10. macrumors 6502

    extricated

    #10
    Heck yeah!

    ... man I'm getting old.
     
  11. macrumors 6502

    #11
    oh boy was this a quarter-eater back in the day.

    space ace, too.
     
  12. macrumors 6502

    #12
    Heh, finally. :)

    ... great. Finally to the 30% cut takers, maybe.

    Yeah, I have two Dragon's Lair, and a Space Ace, and Thayer's Quest machine here.

    Had 'em since 1985-ish.
     
  13. macrumors 6502a

    coder12

    #13
    Space Ace was one HARD game! Wow!
     
  14. macrumors 65816

    MacDav

    #14
    Whoop Dee Do !!!!!
     
  15. macrumors member

    #15
    Is this like nightrap or double switch for sega cd where you just time the correct button to push?
     
  16. macrumors 6502

    TrentS

    #16
    Come On!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Someone needs to make Time Pilot 84 for the iPad!

    And Stargate!!

    And Tempest!!

    :D :D :D :D
     
  17. macrumors 6502a

    mrgraff

    #17
    Yeah, but I'm Don Bluth's art teacher.
     
  18. macrumors 6502

    #18
    Could have gotten it when you had the chance to get iMAME ;-)
     
  19. macrumors 6502a

    Kaibelf

    #19
    I'm the squid they squeezed for ink that is tipped on Don Bluth's art teacher's pen. And that pen is actually a feather from my mother who is a phoenix...so there!
     
  20. macrumors member

    #20
    Princess Daphne... I was 13 when this first hit the arcades... that' all I'm sayin' ;)
     
  21. macrumors 6502

    #21
    My first memory of this in the arcade:

    Pop in a quarter. "Wow, there's a cartoon playing!"

    - GAME OVER -
     
  22. RobDee, Nov 8, 2012
    Last edited: Nov 8, 2012

    macrumors member

    #22
    I think it was £1 (or maybe 50p – can anyone confirm?) a go when I played in our local store.

    Yeah, GAME OVER. Shocking the amount of money I spent on it, and I never completed it...
     
  23. macrumors 65816

    senseless

    #23
    The novelty of Dragons Lair (sounds like "Dragon Slayer") was the animated cartoon graphics by using a 12" laser disk. Before this game, graphics were generally black backgrounds with primitive 8 or 16 bit jagged images. Dragon's Lair was the first upright video game to price at 50¢ per play, from a quarter, and had kids lined up to play. Until they got bored.
     
  24. macrumors 6502

    #24
    I can still remember that first time I saw the thing, in a Show Biz Pizza Place location. I saw the graphics, then looked down and saw the coin door.

    Fifty-cents!?! Oh man!

    About the time Space Ace came out, I was able to score a machine because the Pioneer 7820 LaserDisc player had gone stupid. I learned how to align them by hand, and replace laser tubes. It was a lot of fun back then. Word got around.. and within a couple years I had 6 of them, and had fixed many others. I put them on location with the laserdisc players suspended on air cushions and would bolt two or three cabinets together if I had two or more games at one location. That way they were much harder to kick and rock back and forth. Mine tended to last a lot longer that way.

    Space Ace and Thayer's Quest made me quite a bit during my high school years. It was really cool, I could write my own reports for Work Experience credit, since I had game route during the last two years of high school. With a flat bed pickup, it wasn't uncommon for me to have game machines on the back, and sometimes at Lunch, if I had pinball machines I'd run an extension cord from a near by building and let people play since they were at the right height when they were on the back of the truck, with the legs removed.

    Lots of fun..

    But it is much more fun .. on the laserdisc based system. The computer ports just don't do it for me.
     
  25. macrumors 65816

    #25
    And now, kids pay 99 cents one time to carry an awesome video game in their pocket with them all the time, and they complain its too expensive! :)

    Spending $5 at the arcade every Saturday would be like an $80 a month App Store habit these days. Crazy.
     

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