Cocoa Objc Programming help

Discussion in 'Mac Programming' started by zorg, May 5, 2006.

  1. macrumors regular

    Joined:
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    184
    #1
    Would there be any good tutortials on...

    -making universal binaries
    -using core data
    -using bindings
    -using OpenGL

    Thanks in advance.
     
  2. macrumors regular

    Joined:
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    #2
    Anyone????
     
  3. macrumors regular

    Joined:
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    West Palm Beach
    #3
    Well, you will be in for a whole lot of reading, but the BEST place for that information, is the documentation.. There are PDFs in there on all of those topics, usually about 150 pages each. Cocoadevcentral.com is also a great resource.
     
  4. macrumors 601

    HiRez

    Joined:
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    #4
    Here are a few to get you started...

    Cocoa Dev Central (Bindings plus CoreData tutorials)
    Cocoa Bindings Examples and Hints
    Cocoa Lab Bindings Tutorial
    Feedface Bindings Tutorials

    Also you can get lots of information from the Apple developer pages (and from the Documentation window within Xcode), including Apple's bindings tutorials. And honestly, just do some Google searches, you will come up with a lot easily. OpenGL is cross platform, there is a ton of info on the web for it, though I would really suggest buying a book if you really intend to use it.

    As far as Universal Binaries goes, the basics are pretty easy, you just open your project settings and check both i386 and PPC boxes for the Architecture setting, it will make a Universal Binary. The only issue I had was that I also had to set "Cross Develop Using Target SDK" to "MacOS 10.4 (Universal)" before it would work. Until I did that, it generated a bunch of errors. There might be a lot of finer points if you're porting stuff that depends on Altivec extensions, or if you need backwards compatibility or somthing, but otherwise just setting it up to recompile as Universal is trivial.
     
  5. macrumors regular

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    #5
    Thanks for all the help!
     
  6. macrumors 603

    gekko513

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    #6
    Yes, I also recommend a book for OpenGL, specifically the official "red book". It goes through and explains all(most) OpenGL features using examples. The "blue book" is a reference type book. I don't have that.
     
  7. macrumors regular

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    #7
    Ok, I will try those too. Thanks.
     
  8. Moderator emeritus

    kainjow

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    #8
    Check out cocoadev.com too
     

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