Cocoa OpenGL/3D

Discussion in 'Mac Programming' started by netytan, Nov 25, 2004.

  1. macrumors 6502

    netytan

    Joined:
    May 23, 2004
    #1
    Hey all,

    I've been reading about Cocoa for a few weeks and have just become interested by OpenGL - I want to create a basic 3D landscape by raising and lowering parts of a grid. Anyway, I've been looking for a few hours and I really can't seem to find much documentation on using OpenGL with the Cocoa framework and what I have found has been a little vague... so I guess I need some kind of intro/tutorial here :eek:.

    Thanks a lot :),

    Mark.
     
  2. macrumors 68020

    Joined:
    Jul 3, 2003
    #2
    A Google search not helping?

    I'd look into iDevGames.com's tutorials, if they are up.

    I remember finding some nice OpenGL tutorials using Cocoa, but I don't have them bookmarked. Google helped me out.
     
  3. macrumors 6502

    Joined:
    May 13, 2003
    Location:
    in bed
    #3
    afaik you can just use an opengl container and adressit with opengl.

    opengl, in turn, is a language of its own, there is no cocoa lib for that in Panther. you might want to checkout coreImage on Tiger
     

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