Compiling Quake II Source

Discussion in 'Games' started by majesticsock, Jan 24, 2004.

  1. majesticsock macrumors newbie

    Jun 10, 2003
    The Quake II source code was released some time ago... but I have no idea how to compile it correctly on a mac. There are folders for win, linux, nextsetp... but no mac. Can anyone here give me some suggestions or tips on how to compile it on OS X correctly?
  2. cubist macrumors 68020

    Jul 4, 2002
    Muncie, Indiana
    Re: Compiling Quake II Source

    No other responses? Well... you have some choices.

    (a) start from the Linux version, and use X11.
    (b) start from the NextStep version, and try to make it work with Cocoa.
    Either way it's going to be a long story.
  3. Nermal Moderator


    Staff Member

    Dec 7, 2002
    New Zealand
    Don't take this the wrong way, but why are trying to compile the source if you don't seem to know what you're supposed to do?

    You might be better off getting the FOD version and compiling that.

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