But Apple wouldn't want it to stink for developers. Nobody works for free and once creating apps stops being a profitable business developers will move to another platform.
I think this is pretty misleading-- as best I can tell from their website, Flurry makes their money from advertising services. They have an "analytics" product that is free-- basically they'll tell you the best way to advertise using their services.According to a new report from mobile analytics firm Flurry
I hate this new ecosystem.
Free-to-play (more like pay-to-win) games and subscription based apps... I hate having to shell out money every time I want to continue, or pay yet another bill every month. I honestly wonder if the "free app" world is a bubble getting ready to burst. How long will it be before people realize that most of the free apps out there are just glorified Facebook games making a comeback?
Have you seen Plants vs Zombies 2? Ridiculous:
I'll gladly pay a higher price for a quality application. I want to buy it and be done, not nickeled and dimed. But in the world of DLC, free-to-play, subscriptions, online passes and always-online, I just don't have the interest in purchasing something I can't own and keep forever.
But alas, we are the minority. And they are the sheep.
I can't stand ads in apps, no matter how unobtrusive. I don't mind a free with ads app as long as there's a 99¢ remove ads option.
As for games, I HATE freemiums. I would much rather pay $5+ for a good quality video game.
Instead $5 is practically pricing yourself out of the market entirely, meaning you instead have to find ways to release for free with micro-payments or put limits on an app that need to be unlocked, come up with a subscription model etc. etc.
The bar chart doesn't mean a lot without knowing revenues.
What percentage of the 90% make no money and have very few downloads? If you could cut that out of the chart the paid apps would start looking a lot more competitive.