Cyan's Classic 'Myst' Arrives in App Store

Discussion in 'MacRumors.com News Discussion' started by MacRumors, May 3, 2009.

  1. macrumors bot

    MacRumors

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    #1
    [​IMG]

    The classic game of Myst has arrived in the App Store. Myst is a 1993 game that was originally developed for the Mac under Apple's Hypercard tool. While rather simplistic by today's standards, the game was both a critical and commercial success becoming the best selling computer game up until that time.
    A video of the game shows it from the launch which should bring back memories for fans of the original game:

    http://www.youtube.com/watch?v=XTFyj-L4mrs

    The game comes in at a massive 727MB and 1.5GB free on your iPhone or iPod Touch for installation.

    App Store Link: Myst, $5.99

    Article Link: Cyan's Classic 'Myst' Arrives in App Store
     
  2. macrumors 65816

    alexbates

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    Georgia, USA
    #2
    Awesome, I'm getting that. But 727MB... thats insane! Developers need to make apps a small size because if all the good 3D games were like that, you could only have 5 games. Or Apple needs to make an iPhone with a larger HD.
     
  3. macrumors newbie

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  4. macrumors 68030

    BlizzardBomb

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    #4
    I'm guessing optimizing it for size would've taken more work than they'd have liked.
     
  5. macrumors 604

    jmann

    #5
    I love that game. I am so excited about this. :)
     
  6. macrumors member

    Joined:
    Jan 14, 2009
    #6
    :)

    Definitely buying this game...
    Space is not an issue for me... 700+mb or not -
    of course with the hopeful release of spotify in the near future, means i will be able to support many more games/apps this size - i would rather have a brilliant classic opposed to one scaled down and minimised due to size restrictions...
     
  7. macrumors 65816

    Fiveos22

    Joined:
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    Location:
    Chicago, IL
    #7
    Oh yes, that does jog memories. I love the music from the original Myst.

    BTW is this the 3D-ified version of the game?

    Edit: Oh no, its the actual original! Woah.
     
  8. macrumors newbie

    Joined:
    Nov 10, 2005
    Location:
    UK
    #8
    As long as it's such a large size because the music is high quality, I'm fine with it!

    Not that I have an iPhone or Touch, but I still approve.
     
  9. macrumors 68020

    ViciousShadow21

    Joined:
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    #9
    oh man i loved Myst. does anyone know where i can get it for Leopard. preferably free.

    on a side note does anybody remember the sequel to Myst called Riven? i didnt like it as much.

    EDIT: looked around and there does not seem anywhere that one can play it online. but since the iPhone runs os x i would think that pretty soon that one will be available to download or play online.
     
  10. macrumors newbie

    Joined:
    Apr 4, 2007
    #10
    7th Guest

    I want the 7th Guest now that would bring back memory's. I wonder if I still know the puzzles.
     
  11. macrumors 601

    Joined:
    Jul 7, 2006
    #11
    The game isn't 3D, it's prerendered. "Optimizing it for size" would've been as simple as using Imagemagick and doing something like:

    convert -resize 50% -quality 80 input.jpg output.jpg

    Which they probably DID do. There are thousands of images in Myst. The original game was massive too. It's the nature of the beast that is Myst.
     
  12. macrumors 68030

    BlizzardBomb

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    Location:
    England
    #12
    I didn't say it was 3D :p I know there are a lot of images in the game, most of the game is basically images. But there's also video and audio to account for too. I'm not saying they didn't optimize it, just I'm "guessing" (key word in my first post ;)) they didn't fiddle with it as much as they could've given a larger budget and more time.
     
  13. macrumors Core

    Dagless

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    #13
    Glad to see the dead horse that is the original Myst is still being beaten.
     
  14. macrumors 603

    gr8tfly

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    #14
    I believe it's that size because of the embedded video clips and pre-rendered scenes (aside from the hq audio). There weren't any machines capable of rendering them real-time back then (these all have fog/shadows/and lighting effects). Every control was rendered and animated. They did do a 3D version, which was real-time rendered - perhaps they will port that eventually. But, it doesn't play like the original and that's what they're brought to the iPhone. It doesn't foreshadow any new development paradigm - this is a unique port. (There are some apps which have embedded video and/or high quality audio - they're large too.)
     
  15. macrumors 601

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    #15
    Yeah, I was kind of address you and alexbates in the same post.
     
  16. macrumors newbie

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    #16
    What about Deja Vu, Uninvited and Shadowgate - I'd love to see them on an OS X screen someday. iPhone or desktop doesn't matter.
     
  17. macrumors 6502

    Joined:
    Jun 19, 2007
    #17
    The original game was massive for its time. But that was 1993 when you could buy a mac classic II with an 80MB hard-drive. I believe Myst came on a CD, so it couldn't have been 797 MB.
     
  18. macrumors 65816

    arkmannj

    Joined:
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    Location:
    UT
    #18
    I think this is awesome,
    I do wish 'Real Myst' could have made it :) but I can understand why not.
    this is still very awesome. The memories. The Myst Series is still one of my absolute favorite games of all time.
     
  19. macrumors member

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    tv land
    #19
    I was too young and didn't have the patience for Myst when it came out. With this release I am excited to try it again.

    Weren't there sequels to Myst? Also, weren't there parodies? Pyst? Think I remember something like that.
     
  20. macrumors 68040

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    Location:
    North Central Florida
    #20
    Well i'm ready to buy.

    And I don't even own anything to play it ON right now! LOL!!!

    I'd love to have 7th Guest and Deja Vu too! :D
     
  21. macrumors regular

    AGSHender

    Joined:
    Apr 15, 2007
    #21
    That's pretty freaking awesome. I might wait and see if they can shrink it a bit through some optimization, but I have to say, I'm very impressed.

    Now, will someone get to work on a port of The Journeyman Project?
     
  22. macrumors 6502

    Joined:
    Apr 23, 2006
    #22
    Obviously it isn't dead if people are getting excited about it and wanting to buy it.. there's no other way to play it than getting the original and hoping it'll run.

    Here's hoping for 7th Guest, 11th Hour and the Lucasart's classics.
     
  23. macrumors 65816

    arkmannj

    Joined:
    Oct 1, 2003
    Location:
    UT
    #23
    Myst
    Riven (Myst 2)
    Exile (Myst 3)
    Revelation (Myst 4)
    End Of Ages (Myst 5)
    Myst:URU (Myst Online/URU Live, Path of the Shell, Complete Chronicles, etc...)

    RealMyst (Myst done in 3D, I believe this was Cyan trying out their 3D engine the would later use for URU)
     
  24. macrumors 6502a

    Joined:
    Mar 25, 2006
    Location:
    Central Coast, California
    #24
    I'm not a MYST fan but I think it's very cool this has come out. It gives me hope that we may see 7th Guest come out for the iPhone too. THAT would be awesome. *crosses fingers*
     
  25. macrumors 6502a

    Joined:
    Mar 27, 2009
    #25
    an old game for the iphone as news...great...:rolleyes:
     

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