OS X David Braben's Elite 4 gets OS X Stretch Goal

Discussion in 'Mac and PC Games' started by Marbles1, Dec 27, 2012.

  1. macrumors member

    Joined:
    Nov 27, 2011
    #1
  2. macrumors regular

    Joined:
    Apr 25, 2008
    Location:
    North Yorkshire, England
    #2
    I've already made a submission to macrumors. Hopefully they'll post it and send a few more people to the kickstarter page.

    This game has to be made and to have it on the best OS would be the dogs dangler.
     
  3. macrumors member

    Joined:
    Jul 9, 2008
    Location:
    U.K.
    #3
    It has just gone over the £1M mark.. so the OSX stretch goal is looking like it could be hit.
     
  4. macrumors member

    Joined:
    Dec 29, 2012
    #4
    Needs a push to get to the Mac stretch goal.
     
  5. macrumors 6502

    Joined:
    Feb 26, 2012
    #5
    I find this new crowd funding economy quite strange really......
     
  6. macrumors 68040

    cluthz

    Joined:
    Jun 15, 2004
    Location:
    Norway
    #6
    I really dislike that big devs go on kickstarter and asking about close to two million dollars to make a game.

    It takes away focus and money from smaller devs. Kickstarter should really get a upper limit on goals to keep away people like these and Peter Molneyux away from it.

    I believe many smaller projects fail on kickstarter because people gives money to the big companies.

    Next up on kickstarter:

    Windows 9, for 10 mill bucks and Call of Duty Black Ops 3 for 6 mill...
    And of course Battlefield 4 for only 5 mill..
     
  7. macrumors member

    Joined:
    Dec 29, 2012
    #7
    Or alternatively, thousands are introduced to KickStarter who would never have heard of it otherwise, providing a much larger pool of potential backers for all projects.
     
  8. macrumors member

    Joined:
    Jul 9, 2008
    Location:
    U.K.
    #8
    Well - Elite : Dangerous has hit it's funding goal, now onwards for the Mac version and other stretch goals. :)
     
  9. macrumors 68020

    Joined:
    Dec 9, 2004
    #9
    David Braben is not a big developer and $2M is not that much. An AAA game would have a budget 100X that.

    That makes no sense. Projects fail because they are low quality, or people aren't interested, or the developers didn't do enough publicity.

    --Eric
     
  10. Guest

    Joined:
    Apr 17, 2005
    Location:
    Currently in Switzerland
    #10
    Same here...as if an extra million pounds were really needed to develop an OS X version of a game...if in doubt, ask small companies like Spiderweb et al.
     
  11. macrumors member

    Joined:
    Jan 17, 2008
    Location:
    Edinburgh, Scotland
    #11
    They are only asking for an extra 150K (1.25M GBP for the Windows version, 1.4M GBP for Windows+OS X).

    If you are going to pledge it needs to be soon, ~130K to go with 48 hours left.

    Andy
     
  12. Guest

    Joined:
    Apr 17, 2005
    Location:
    Currently in Switzerland
    #12
    Thanks but no, I won't - I don't even know how such contributions would be audited and used in the first place.
     
  13. macrumors 68000

    cal6n

    Joined:
    Jul 25, 2004
    Location:
    Brighton, UK
    #13
    Done. Seems like a bargain. Elite on the BBC was the first computer game I ever played. It'll be good to have a Mac version too.
     
  14. macrumors regular

    tomvos

    Joined:
    Jul 7, 2005
    Location:
    That special mystical place.
    #14
    Crossed the 1,400,000 GBP threshold a few hours ago. So we will most likely see Elite:Dangerous natively on a the Mac. :D
     
  15. macrumors 68040

    RedTomato

    Joined:
    Mar 4, 2005
    Location:
    .. London ..
    #15
    I threw in £25 to reserve my name in the Elite universe. It seems the least I could do after spending countless hours in Elite when i was a nipper.

    I played it on a 32K Acorn electron - full 3D space dogfights in 32K :) I got so zoned that I never noticed that the gamespeed slowed down in particularly intense dogfights - I remember playing in summer and watching the patches of sunbeams move across the wall of my bedroom and marvelling at how fast they were traversing ...
     
  16. macrumors 68040

    RedTomato

    Joined:
    Mar 4, 2005
    Location:
    .. London ..
    #16
    A year later, and the Alpha version is out now. You can buy early access at the low, low price of £200. The final game will cost about £35, out later this year.

    https://elite.frontier.co.uk/

    There's also some updated news and a dev diary on the Kickstarter page.

    https://www.kickstarter.com/projects/1461411552/elite-dangerous/posts

    I'd put this project to the back of my mind till I saw some news about it today. I thought "I've never supported a Kickstarter project, but it seems the sort of thing I'd support". Looked through my notes, and found that I have indeed posted in this thread saying I put in £25 to reserve my in-game name.

    However, I can't find any other record of my contribution in the Kickstarter archives or on the Elite website. Did I happen to dream putting in £25?
     
  17. macrumors 603

    Joined:
    Sep 19, 2003
    #17
    Looks like the Alpha is PC-only.
     
  18. cal6n, Feb 4, 2014
    Last edited: Feb 4, 2014

    macrumors 68000

    cal6n

    Joined:
    Jul 25, 2004
    Location:
    Brighton, UK
    #18
    Search your emails for "kickstarter". You should find your receipt. Also search for an email titled "Elite Dangerous Store", mid December 2013, explaining how to log in and check your purchase is there OK.

    Alpha is PC only, as will be the beta. I contacted support asking about the possibility of increasing my pledge to allow beta testing the Mac version.

    The reply:

    I've asked to be informed if and when this changes.
     
  19. macrumors member

    Joined:
    Dec 29, 2012
    #19
    Alpha 1.1 works nicely in BootCamp, awaiting alpha 2 along with the rest of the community.
     
  20. macrumors 6502a

    Joined:
    Aug 27, 2010
    Location:
    Shepherdsturd, WV
    #20
    Didn't get to read much on this. Will this be like a "version" of EVE where you can actually fly the ships? By that, I mean will there be player stats and investment in gear involved rather than everyone being able to fire it up and pick the best ship and best weapons from the get go?
     
  21. macrumors 68000

    cal6n

    Joined:
    Jul 25, 2004
    Location:
    Brighton, UK
    #21
    REAMDE
     
  22. macrumors member

    Joined:
    Dec 29, 2012
    #22
    The multi-player alpha 2 is out and it's a blast. Only had time for a quick free for all combat and managed to get someone else before being blasted to space dust . The experience was smooth for me, but there were plenty of problems for others.
     

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