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Debugger Console..

Discussion in 'iPhone/iPad Programming' started by neil.b, Dec 20, 2008.

  1. macrumors member

    neil.b

    #1
    ...throws up these errors when my app launches. Just wondering if it's normal.

    Code:
    This GDB was configured as "i386-apple-darwin".warning: Unable to read symbols for "/System/Library/Frameworks/UIKit.framework/UIKit" (file not found).
    warning: Unable to read symbols from "UIKit" (not yet mapped into memory).
    warning: Unable to read symbols for "/System/Library/Frameworks/AVFoundation.framework/Versions/A/AVFoundation" (file not found).
    warning: Unable to read symbols from "AVFoundation" (not yet mapped into memory).
    warning: Unable to read symbols for "/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics" (file not found).
    warning: Unable to read symbols from "CoreGraphics" (not yet mapped into memory).
     
  2. macrumors 6502a

    #2
    I also came across this problem recently. It seemed to start when I added the CoreGraphics framework. That wasn't the problem, however.

    I then updated to the latest developer tools and SDKs. 1.7GB download later...and the problems were still around. I finally tracked my problem down to a small issue in my code. When the viewDidLoad method started, I had an array declared that looked like this:

    NSArray *array = [[NSArray alloc] initWithObjects: @"Jack", @"Jill", "Mary", nil];

    The problem boiled down to forgetting to add the @ symbol before "Mary". No compilation errors or warnings, but it kept crashing the problem, and it seemed to keep pointing at the UIKit and/or CoreGraphics frameworks.

    I've seen this problem listed quite a few times on the web, but there generally isn't a solution to this problem. Best method might be to create a very simple program and add the CoreGraphics framework to ensure that truly isn't the problem.
     

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