Debugging on iPhone device itself

Discussion in 'iPhone/iPad Programming' started by Wunk, Nov 24, 2008.

  1. macrumors newbie

    Wunk

    Joined:
    Nov 17, 2008
    Location:
    Netherlands
    #1
    So far I've been debugging in the simulator with gdb and installing/testing the app on my iPhone by using the ad-hoc install method..

    However since the 2.2 upgrade, my app in the making runs just fine in the simulator, but crashes on the iPhone whenever I call a certain tableview menu which is populated by a JSON array and loads images threaded as described in another thread here on the forums..

    The crash logs that sit on the device don't give me a lot of useful data, and it seems gdb doesn't really give as much (or any) info if you're running in a non-dev kernel on the device..

    If I'd install a development image on my iPhone, would this allow for full remote debugging like available in the simulator ? (not to keen on doing that, since it's my 'live' phone, so I want to know for sure before I go and buy myself a iPod touch which I can use purely for development)
     
  2. thread starter macrumors newbie

    Wunk

    Joined:
    Nov 17, 2008
    Location:
    Netherlands
    #2
    never mind, running it in 'debug' instead of distribution mode seems to allow for remote debugging.., somewhere I'm getting a:

    Program received signal: “EXC_BAD_ACCESS”.

    on the device, time to hunt down what causes this.. :)
     

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