Hello, I went to a phone store that had both iPhone 4S and the Galaxy Note on display side by side. After playing with the Galaxy Note for a few minutes and then moved to the iPhone 4S, opening Pages, Keynote and Numbers on the iPhone seemed to take a long time. Of course, I can't compare as the Galaxy Note does not has these applications. However, I also found that I could not zoom in or out while taking video using the iPhone 4S.
Then, I went to an Apple Store. The staff told me that it is not possible to zoom in or out while taking the video using the iPhone 4S. Why? This seems to be kind of a basic function to me. How come there is no App to do that?
I also tried Pages, Keynote and Numbers on the iPhone 4S in the Apple Store. Even the Apple staff closed other applications, it took quite awhile to load the applications and the demo templates. The staff said that waiting for 6-8 seconds is normal. Is that so? The occasional lag on Android seems to be about 3-4 seconds.
Those are very complex apps, similar to opening up a big game. If those apps were on Android it technically would take longer, since the iPhone 4S has a much faster CPU/GPU and a much faster disk read speed.
If you wants real comparison, try opening a graphically intensive game like Real Racing 2 on the Note. It will take a few second as well. I tested this with the HTC Rezound and the iPhone 4S opened it faster.
That's a false information. Many Android phones (Galaxy Note included) have faster CPUs than iPhone 4S. iPhone 4S has ARM A9-dual core CPU clocked at 800MHz. Galaxy Note has dual-core 1.4 GHz ARM Cortex-A9 CPU, so it is about 75% faster. GPU does nothing for loading apps. That's why Samsung phones starting from Galaxy SII and on (their better models) all load apps and browse web faster than iPhone 4S.
Do they though? All we have are benchmarks to compare and the 4S almost always dominates them.
None of us have the means for more accurate testing.
Things I run on my android devices "feel" they run the same but that's by no means accurate. Even if the results are skewed by the software then logic would dictate the end experience would be better.
Comparing benchmarks across platforms is kind of silly regardless. App devs have to use different programming which will mess up any results for comparison.
Real world I found the devices very similar. A game like shadowgun runs the same between my android tablet and my 4s. However when I over clock the tablet from 1 ghz to 1.7 it loads the game significantly faster then my 4s. But even over clocked and loading things faster then my 4s the 4s still has a better linpack score. The tablet will triple to quadruple all benchmarks when over clocked but still shadows the 4s. So how useful are benchmarks if they do not reflect real world performance?
I usually try to avoid this discussion because people get so set on comparing useless numbers it's not worth the argument.
The benchmarks clearly indicate how slow iPhone 4S is. Here is a chart from anandtech.com for a CPU intensive SunSpider benchmark:
Image
Once again another useless benchmark. Sunspider for android is java based, not so with ios. So what is actually being compared?
Hello, I went to a phone store that had both iPhone 4S and the Galaxy Note on display side by side. After playing with the Galaxy Note for a few minutes and then moved to the iPhone 4S, opening Pages, Keynote and Numbers on the iPhone seemed to take a long time. Of course, I can't compare as the Galaxy Note does not has these applications. However, I also found that I could not zoom in or out while taking video using the iPhone 4S.
Then, I went to an Apple Store. The staff told me that it is not possible to zoom in or out while taking the video using the iPhone 4S. Why? This seems to be kind of a basic function to me. How come there is no App to do that?
I also tried Pages, Keynote and Numbers on the iPhone 4S in the Apple Store. Even the Apple staff closed other applications, it took quite awhile to load the applications and the demo templates. The staff said that waiting for 6-8 seconds is normal. Is that so? The occasional lag on Android seems to be about 3-4 seconds.
SunSpider is Java based for all platforms. What's wrong with that? You can't test hardware without software and Java is as good a software as any for that purpose. Are you saying that anandtech is stupid and you are the smart one?
It's so funny to watch people get on their high horse and preach about stuff.
Driving and talking on the phone is only as a 2nd offense. You have to be breaking the law already to get cited.
Speeding isn't. Why don't we bitch at the op because he probably speeds too!!
I've sped, littered, made a illegal lane change, drove with a tail light out. Which phone do you guys think is right for me?!?
You should read more, and not just a few random graphs. You do realize that it depends on the Javascript and the underlying OS. It's not a perfect test for native raw power. Have you ever realized that by just updating to ICS, there is a huge change in SunSpider scores:
Image
Same happens with BrowserMark:
Image
This is for SGS2 - both Note and SGS2 use same SoC with different frequencies.
The same happened with iOS4 was upgraded to iOS5.
Image
Do you think the SoC in iPhone4 just got better with upgrade iOS 5? So, what explains such substantial increase in scores? Just better Javascript performance due to optimization. SunSpider/BrowserMark do NOT perform native test on the SoC.
You will be better served by using GeekBench. It does not depend on underlying OS. Also, it's available across both platforms. Maybe they also have this for WP7, not sure though.
Littering isn't cool. You're making the country you live in look like **** hole.
You should read more, and not just a few random graphs. You do realize that it depends on the Javascript and the underlying OS. It's not a perfect test for native raw power. Have you ever realized that by just updating to ICS, there is a huge change in SunSpider scores:
Image
Same happens with BrowserMark:
Image
This is for SGS2 - both Note and SGS2 use same SoC with different frequencies.
The same happened with iOS4 was upgraded to iOS5.
Image
Do you think the SoC in iPhone4 just got better with upgrade iOS 5? So, what explains such substantial increase in scores? Just better Javascript performance due to optimization. SunSpider/BrowserMark do NOT perform native test on the SoC.
You will be better served by using GeekBench. It does not depend on underlying OS. Also, it's available across both platforms. Maybe they also have this for WP7, not sure though.
The benchmarks clearly indicate how slow iPhone 4S is. Here is a chart from anandtech.com for a CPU intensive SunSpider benchmark:
Image
It is designed to compare different versions of the same browser, and different browsers to each other.
to measure the performance of the JavaScript engine of a web browser.
Here is my real world testament to your post.
Linpack test on my 4S
Image
Linpack test on my 4S AFTER a random app update
Image
NOTHING changed on the phone just the app did.
Aka benchmarking is only useful when comparing the same OS at the same TIME.
Granted I'm sure a lot of benchmarks have some credibility however on NEW devices is anyone actually saying "man I wish my x phone was as fast as my y phone"?
And if you are you also have to ask yourself what's going on with the phone. iOS safari is smoother to scroll the android browser most of the time but in the same respect safari FREEZES the downloading and rendering of a web page to prioritize UI, android does not. There was a time when I used benchmarks as buying tool but no longer.
That's a false information. Many Android phones (Galaxy Note included) have faster CPUs than iPhone 4S. iPhone 4S has ARM A9-dual core CPU clocked at 800MHz. Galaxy Note has dual-core 1.4 GHz ARM Cortex-A9 CPU, so it is about 75% faster. GPU does nothing for loading apps. That's why Samsung phones starting from Galaxy SII and on (their better models) all load apps and browse web faster than iPhone 4S.
Question: Intel's Sandy Bridge launch just brought its desktop CPU line up to 3.8GHz, but I remember that the Pentium 4 got up to 3.8GHz before being cancelled. So why is it that Sandy Bridge is just now getting to the clock speed levels that the Pentium 4 was at years ago? And how is it that Sandy Bridge still manages to outperform the older Pentium 4, even though it has a lower clock speed?
In a nutshell, the Pentium 4 took many more clock cycles to do the same amount of work as the original Pentium, so its clockspeed was much higher for the equivalent amount of work. This is one core reason why there's little point in comparing clockspeeds across different processor architectures and familiesthe amount of work done per clock cycle is different for each architecture, so the relationship between clockspeed and performance (measured in instructions per second) is different.
I believe it is because the iPhone has a fixed camera and therefore only a Digital Zoom, I can not answer about the Note but I am thinking it has the same thing, I have not seen any newer phone with an Optical Zoom.
If you are familiar with the Intel vs AMD wars in the PC industry, you'd know that the CPU clock speed is often very deceiving. If you'd like to read this from a more official source, as I'm just a random guy on the internet, check out the link below:
http://arstechnica.com/ask-ars/2011...ip-between-cpu-clockspeed-and-performance.ars
Unless you have a source stating that the Apple designed A5 architecture and family is a 100% exact replica as the ones you're comparing here made by Samsung, you cannot state that clockspeed is a relevant indicator. When you consider the raw CPU benchmarks I posted above, it don't seem likely.
If you're basing your assertions on the rated clockspeed of the processer, and Browser Javascript benchmarks, you aren't going to have accurate conclusions
Comparing benchmarks across platforms is kind of silly regardless. App devs have to use different programming which will mess up any results for comparison.
Real world I found the devices very similar. A game like shadowgun runs the same between my android tablet and my 4s. However when I over clock the tablet from 1 ghz to 1.7 it loads the game significantly faster then my 4s. But even over clocked and loading things faster then my 4s the 4s still has a better linpack score. The tablet will triple to quadruple all benchmarks when over clocked but still shadows the 4s. So how useful are benchmarks if they do not reflect real world performance?
I usually try to avoid this discussion because people get so set on comparing useless numbers it's not worth the argument.
As I already mentioned AMD/Intel comparisons are useless in this context. These two companies use absolutely different chip architectures and the architecture determines how much calculations CPU does per clock cycle. The architecture of Apple, NVIDIA, Broadcom, TI, Samsung etc. CPUs is identical and it is developed by ARM. Apple does not develop the architecture. With that in mind, clock speed gives us very good idea about the relative performance of these CPUs.
You can zoom in or out while taking video using the Note. That is a very useful feature.
Unless you have a source stating that the Apple-designed A5 architecture and family is a 100% exact replica as the ones you're comparing here made by Samsung, you cannot state that clockspeed is a relevant indicator. When you consider the raw CPU benchmarks I posted above, it don't seem likely.
----------
That's digital zoom, not really useful as it significantly degrades quality. If you want it anyway, there are some iPhone apps that allow you to zoom while doing some magic to try and reduce the degregation, but I've never been impressed with digital zoom on any device.