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Dr. Mario Clone

Discussion in 'Mac Programming' started by robvas, Oct 6, 2010.

  1. macrumors 68000

    I made a Dr. Mario clone using SDL. Of course, I'm using a Mac with Xcode, but if anyone wants to see if it will work under Linux/Windows, I'd be interesting in seeing how it runs.


    Link to the source+program: http://isovega.net/macgameprog/bugzapper/BugZapper-0.1-full.zip

    Just the source: http://isovega.net/macgameprog/bugzapper/BugZapper-0.1-source.zip

    It's far from 'complete' but I felt it was enough to share with other people who are getting started in game programming.

    The art is from Surt - http://opengameart.org/content/dr-mario-clone-sprites
  2. macrumors 6502

    I couldn't get your game to run. Did you include all of the SDL libraries or do I need to install something?
  3. macrumors 68000

    You will need the SDL runtime installed


    I assumed if someone was using SDL they would have that already. Plus, if you statically link your program with the SDL libraries, there are some licensing issues that I did not wish to deal with.
  4. macrumors 603


    SFML has a less restrictive license. Consider looking into that.
  5. macrumors 6502

    I already have SDL installed but it still wouldn't run. Bad install perhaps?

    Attached Files:

  6. macrumors 6502


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