mac_head101 said:
Didn't you read the response to the post on the third page? 70% OF HOME COMPUTERS ARE USED TO PLAY GAMES FOR MORE THAN THREE HOURS PER DAY.
Correct, I missed your later clarification on home vs business PCs. My apologies. Now please stop shouting.
Please provide a link to that Janus survey. I can't find it anywhere. In the meantime, a few more notes on surveys:
1) Just because some organization comes up with a statistic doesn't mean it is valid.
2) Anecdotal evidence isn't much better, but my experience completely differs from "70% of home computers playing games for more than three hours per day". I know of
no one who is not currently in college on their parents' dime who has this kind of time or who would spend it playing computer games. Frankly, as I said before, the folks I know who play video games of any sort for more than a couple of hours per
week invested in dedicated gaming hardware. The only cases I can see where a single computer gets that kind of gaming use is when it is used by several children in the family for games (in which case the assertion that games drive computer sales for 70% of the market is obviously incorrect).
3) Battling surveys. Here's a Pew survey which found, among other things, "Seventy percent (70%) of college students reported playing video, computer or online games at least once in a while." If only 70% report of
college students report playing games once in a while, even if you were to stretch "once in a while" out to 3+ hours per day because said college students wanted to appear more studious on their anonymous surveys, that leaves the rest of the computer-owning world at a much lower game-play rate; it leaves it mathematically unlikely for the overall average to come out with 70% of the computers getting 3 hours of Doom3-loving per night.
http://www.pewinternet.org/PPF/r/93/report_display.asp
4) Battling surveys 2. This one's much older, but from the Interactive Digital Software Association, which would tend to skew the results towards more than actual usage.
http://www.idsa.com/consumersurvey2001.html Again, this is from 2001, but at that time the IDSA found that amongst households with computers and consoles, "the typical family uses its console or computer to play games for an average of 10 to 11 hours per week, up about one hour over last years figures." This shows a much lower rate than 3-hours-per-day, and also notes that on average the gaming is done by 4.5 individuals (two console players and 2.5 computer players). Assuming 1.5 computers/consoles per household (a conservative estimate), and half of the reported time being spent on computers instead of consoles, that leaves about four hours
per week per computer; remember that that's not calculated in the study, so it's not necessarily accurate, but it gives an idea of how those number compare to your purported numbers. Even leaving that entire 11 hours per week on computers and assuming that this is
one computer in the house where the gaming is going on, three years later you're claiming 70% of computers spend
more than 21 hours per week on games, which would put the "average" at a significantly higher number. Where did the typical family pull an extra 10 hours per week of game playing from?
Again, please provide a link if you have one. That statistic just doesn't look anywhere near right. Either their methodology was screwed up, or you're reading their results wrong.