EA Sports Releases Free-To-Play Madden NFL 25 for iOS

Discussion in 'iOS Blog Discussion' started by MacRumors, Aug 27, 2013.

  1. macrumors bot


    Apr 12, 2001

    EA Sports has released Madden NFL 25 for iOS, the newest iteration in its popular sports franchise. The release marks the first time the game is free to play, along with offering in-app purchases for use with Madden's Ultimate Team feature which allows the user to collect player cards and use them in game. The game also features all 32 NFL teams and solo challenges, as well as new touch controls that allow for easier gestures.

    Madden NFL 25 can be downloaded from the App Store for free. [Direct Link]

    Article Link: EA Sports Releases Free-To-Play Madden NFL 25 for iOS
  2. macrumors regular

    Sep 1, 2011
    Appleton, WI
  3. Kissaragi, Aug 27, 2013
    Last edited: Aug 27, 2013

    macrumors 68020

    Nov 16, 2006
    I remember playing NFL on the megadrive and not having a damn clue what was going on at all.
  4. macrumors 65816


    Sep 2, 2010
    New York
    Ah, the ever-increasing difference between "free" and "free-to-play".
  5. macrumors regular

    Jun 17, 2008
    All iOS devices should have in-app purchases turned off by default so that you have to consciously turn them on. No way Apple would ship them like that, though.
  6. macrumors 68030


    Oct 19, 2010
    Buffalo, NY
    It's free to play as the Buffalo Bills, or other high school teams, but for real NFL teams you have to pay money.

  7. macrumors 68020


    Sep 22, 2009
    That's really lame. How much is each team?
  8. macrumors regular

    Dec 13, 2011
    I miss the time when we could pay 10$ or less upfront and get a great quality game. But for the usual game these days, it's either play it for free at a ridiculous difficulty or pay 99$ for gem/gold/coins to play it at a super easy mode. It takes all the fun out of the game.

    A good game should offer the game for free so that players can try it first for the first few levels/part, and then offer a one-time full game unlock for a finite amount of money and that's it. No more power up/heart/live... But then again, we don't live in a perfect world :(
  9. macrumors 6502

    Jul 2, 2007
  10. macrumors newbie


    May 16, 2012
    Grand Rapids, MI, USA
    When In Detroit...

    If you get pulled over for speeding in Detroit, you don't get a speeding ticket, you get a ticket to a Lions game.

    If you get pulled over a second time, they make you USE it.
  11. macrumors Nehalem


    Feb 19, 2005
    Really? ****ing EA. If I want to play as the Bears then I should be able to. I want to just pay $9.99 as I have in the past and just play. I'll stick with Madden 12 and my mid-season progress on my XBox. EA will milk our asses for every penny and likely get away with it for a very long time.
  12. macrumors 6502a


    Mar 25, 2009
    Grand Rapids, MI
    I think you're talking about Jacksonville :rolleyes:
  13. macrumors 6502a


    Feb 14, 2013
    The longer this goes on the harder it will be to stop/reverse.

    Yes, it's a business model which can gets the developer more money, but so is racketeering and gambling and all kinds of user-unfriendly models.

    Apple need to pull their finger out. They're responsible for a lot of this trend.

    First they refused to allow trials/demos. The idea was that the App description would be all-important - but Apple didn't do enough in that area, either. No embedded videos mean that users don't get a good enough idea of how an App works.

    This is where in-app purchases came from. Once the business model changed, the games had to change to fit the business model. By most accounts, these games are much less fun because they revolve around power-ups and constantly nag you for money. That's not to mention games that are totally abusive and change the rules of the game in-flight to tempt you to buy add-ons.

    The AppStore is not good enough. It's been six years now, and we still have no clear paid upgrade mechanism or trial/demo system. What we have instead is a bunch of "games" that are basically disguised slot-machines.

    Apple need to step up their game. Unfortunately developers have no choice of distribution on iOS, so we can't use competition to force them on. If you're unhappy with Apple's statuesque pace of progress on the AppStore your only choice is to ditch the entire platform.
  14. macrumors 601


    Mar 2, 2012
    I'd rather buy the game once than pay for things as the game goes along.
  15. macrumors 68000


    Jul 22, 2010
    United Kingdom
  16. macrumors 68040


    Sep 29, 2009
    This game just received 1-star on TouchArcade :D
  17. macrumors 68000


    Aug 6, 2008
    I just read that review. WOW they hammer it. It's too bad that it turned out that way.
  18. macrumors 6502a


    Jul 27, 2010
  19. macrumors 6502

    Jun 25, 2013
    seems great, NFL on mobile is dream come true, i hope it doesn't disappoints..:)
  20. macrumors 6502

    Jul 2, 2008
  21. macrumors newbie

    Oct 14, 2011
  22. macrumors 68030

    Analog Kid

    Mar 4, 2003
    I simply won't install freemium games, and EA seems to have decided to move their entire lineup that way (taking FireMint with them). I don't mind dropping $10 or even $20 for a quality game. I got annoyed by in-app advertising in the last version, and this one is a non-starter.

    That's ok, this just gives small developers an advantage on the 800lb gorilla.
  23. macrumors 68000


    Aug 6, 2008
    Why is that a hard pass?


    I don't mind the model when done well( Plants vs Zombies II ), but having to pay for certain plays? That is totally ridiculous in a football game.
  24. macrumors 68040


    Jul 6, 2008
    Atlanta, GA
    Wow you have to pay to use certain plays?! :eek:

    EA will never learn.
  25. macrumors regular

    Mar 6, 2009
    people seem to complain about the free to play stuff, but it sells well. I think people should stop complaining and instead stop downloading this stuff.

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