OS X FlatOut 2 (Mac App Store) - do gamepads still work?

Discussion in 'Mac and PC Games' started by nagromme, Jun 29, 2013.

  1. macrumors G5

    nagromme

    Joined:
    May 2, 2002
    #1
    My trusty Logitech Rumblepad 2 used to work great in FlatOut 2, but now it acts crazy and I can only turn right. It still works fine with other games. I've tried installing the game fresh in a new user account, and tilting the sticks to recalibrate--no help.

    I'm wondering if the December update has something to do with it. Can anyone still use a gamepad to steer the latest version of FlatOut 2?

    Any other reasons why a gamepad might go crazy in just one game? (I've disabled everything USB-related. I'm on Lion.)

    TIA!
     
  2. macrumors 68000

    Ddyracer

    Joined:
    Nov 24, 2009
    #2
    I have the retail version which is 1.0.3 which was updated like 1 and a half ago for Lion. It of course, works with the same gamepad you have. My guess is your right, they broke something in the latest update.

    What I would suggest is buying a joystick mapper. There is one in the App store for 4.99 currently.
     
  3. thread starter macrumors G5

    nagromme

    Joined:
    May 2, 2002
    #3
    Thanks for the test. I love ControllerMate for remapping and customizing controllers and simulating keystrokes, but in this case what I need is the full analog control of the joysticks--which no longer seems possible.

    But if it's just me seeing this problem (with the latest App Store version, 1.0.5) I might need to dig deeper. (I also reported the bug in case the company finds an issue.)
     
  4. macrumors member

    robegian

    Joined:
    Jun 13, 2005
    Location:
    Trieste, Italy
    #4
    FlatOut 2 used to be one of my favourite games. A recent upgrade messed up the Logitech Formula Force EX support, since I can't use this wheel anymore with FlatOut 2 — when I try to configure it in the "Configure Control" page, most controls aren't recognised (i.e. the brake pedal), and when I try to use the wheel in a race, even the recognised controls behave awkwardly.

    I reported the problem to Virtual Programming Support Desk, which replied promptly and looked supportive. The problem is, not many people reported these problems — in fact, this is an excerpt of Support Desk's reply: "I expect we'll have to add information about this specific wheel to the game as a wholly separate set of code, as it can't be generalized. You provided enough information to make it, and I have it all noted a thing to do. Unfortunately, with the deadlines we're currently trying to meet, and with the fact that no one else opened a ticket about this issue previously, this isn't likely to happen soon. I'm sorry."

    So my advice is: report problems to Virtual Programming Support Desk, maybe if they receive enough reports, they'll take some action:
    https://vpltd.zendesk.com/anonymous_requests/new
     

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