Free-to-Play 'Where's My Water? 2' Debuts on the App Store

Discussion in 'iOS Blog Discussion' started by MacRumors, Sep 12, 2013.

  1. macrumors bot

    MacRumors

    Joined:
    Apr 12, 2001
    #1
    [​IMG]


    The fourth installment in Disney's Where's My Water? series has launched on the App Store. Unlike the last two apps -- Where's My Perry? and Where's My Mickey? -- Where's My Water? 2 is a proper sequel featuring Swampy, the alligator from the original game.

    The game uses an in-app purchase free-to-play mechanism across 100 new levels, a new challenge mode, and more. The original game was very positively reviewed when it was first released and all three editions have been incredibly popular.

    [​IMG]
    The in-app purchases allow users to buy 'energy' which slowly drains during play, hints on how to complete levels, and various power-ups.

    Where's My Water 2 is a free download for the iPhone and iPad. [Direct Link]

    Article Link: Free-to-Play 'Where's My Water? 2' Debuts on the App Store
     
  2. macrumors 65816

    taptic

    Joined:
    Dec 5, 2012
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    California
    #2
    The best things in life are free. :)
     
  3. macrumors 6502a

    CrazyForApple

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    Dec 31, 2012
    Location:
    Buffalo, NY
    #3
    Well at least it is free
     
  4. macrumors 68000

    cclloyd

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    Alpha Centauri A
    #4
    Another free to play? CHARGE ME DAMMIT!
     
  5. macrumors regular

    Joined:
    Oct 12, 2011
    #5
    Pass.
     
  6. macrumors 68030

    APlotdevice

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    Sep 3, 2011
    #6
    Don't worry, they'll charge you up the wazoo if you actually want to complete this game.
     
  7. macrumors 68000

    cclloyd

    Joined:
    Oct 26, 2011
    Location:
    Alpha Centauri A
    #7
    To make it worse, I started it up for the first time just a few minutes ago. There is a popup saying that there is in-app purchases, as the FIRST thing you see in the game...

    It also says you can disable iAPs, but it's too long so it doesn't actually show up...
     
  8. macrumors 6502a

    Joined:
    Apr 21, 2013
    #8
    More people complaining about IAP.
     
  9. macrumors 65816

    djtech42

    Joined:
    Jun 23, 2012
    Location:
    West Chester, OH
    #9
    In-app purchases killed mobile gaming for me. I just don't have any desire to play games on my phone anymore because they all feel like Facebook-style games.
     
  10. macrumors 6502

    0xyMoron

    Joined:
    Oct 5, 2012
    Location:
    California
    #10
    I can't stand applications with IAP, i don't care if it's free to download but expensive to actually use, just charge me a certain amount of money to download and use the app to it's full potential.
     
  11. macrumors regular

    Joined:
    Jun 12, 2011
    Location:
    California
    #11
    They might as well charge $10 for the app for all the in-app purchases we'll end up getting through this game...thanks Disney, but I'm going to pass on this one.
     
  12. macrumors member

    Joined:
    Nov 15, 2012
    #12
    Thank for the news. I have been waiting for this :)
     
  13. macrumors regular

    pauliaK

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    Jan 16, 2012
    Location:
    Banff, AB
    #13
    While this one is not free.
     
  14. macrumors 6502a

    Joined:
    Jan 23, 2009
    #14
    ftfy
     
  15. macrumors 604

    mrsir2009

    Joined:
    Sep 17, 2009
    Location:
    Melbourne, Australia
    #15
    Agreed. When I got my first iPhone there were lots of good quality games with uncompromised gameplay for reasonable prices - Now it's free games that try and leech ridiculous amounts of money from you while you're playing.

    IAPs in themselves aren't bad IMO, if they're used correctly. Paying a few dollars for something like an extra chapter, an extra map or special weapon is perfectly fine. What's not fine is when they charge you for "coins" or "gems" that get used up in 2 seconds, at which point the game badgers you to buy more! And they're really cheeky with the prices too - if you want to get a decent amount (of virtual currency) you'll have to spend up into the double digits, easily.
     
  16. macrumors 6502a

    Joined:
    Jun 20, 2012
    Location:
    London, UK
    #16
    The way things are going it won't be long before all games are like this. I can imagine myself in the not too distant future saying something like "Gather round young'uns and I will tell you a tail about a time when we paid for games up front and they were free to play after that; forever' :D
     
  17. macrumors 68000

    pubwvj

    Joined:
    Oct 1, 2004
    Location:
    Mountains of Vermont
    #17
    When I see that In-App-Purchases are needed in a game I don't even bother downloading it. Pass.
     
  18. macrumors regular

    Joined:
    Mar 13, 2012
    Location:
    UK
    #18
    IAPs are not needed in this game but they are there as a tempter to fleece those who are impatient while waiting for lives to respawn (at a not unreasonable 3 minute interval, unlike candy crush saga's 30 minutes!) or those struggling with levels who want to buy the special powerups.... you earn powerups as you progress anyway so you don't even _have_ to spend cash to get those in the game.

    I've been playing it for a couple of hours now on and off and have spent not a penny.... not spending hasn't hampered my experience in any way.

    I actually think the IAP warning on first launch is vaguely responsible as it emphasises that the IAPs cost real actual cash and recommends turning them off if you don't want them.... they could have just not mentioned it.
     
  19. macrumors 6502a

    FlatlinerG

    Joined:
    Dec 21, 2011
    Location:
    Prince Edward Island, Canada
    #19
    I find that with in app purchases like these, it just makes me forget about the game. If I pay for a game, I play it and play it and play it until I 100% wrap it but when there is this trickery trying to get me to wait a set time or spend real money to continue, then I end up waiting and pick up something else.
     
  20. macrumors 604

    Jessica Lares

    Joined:
    Oct 31, 2009
    Location:
    Near Dallas, Texas, USA
    #20
    The Windows Phone version doesn't even let you buy energy. It just tells me to wait.
     
  21. NMF
    macrumors 6502a

    NMF

    Joined:
    Oct 27, 2011
    #21
    I don't have a problem with IAP if the option is "Buy Full Game" and unlock everything for one price. This constant energy draining nonsense is just the worst.
     
  22. macrumors newbie

    Joined:
    Sep 12, 2012
    #22
    * Free Energy Bar Refills *

    If you don't like freemium games and want to show your displeasure to the developers of this game, simply don't pay for energy bar refills.

    All you have to do to get a FREE energy bar refill is simply change your clock ahead a few hours in the Settings app (Settings > General > Date & Time). Do this every time you want an energy bar refill.

    Done. It's that easy. Go ahead and enjoy the game! :)
     
  23. macrumors regular

    Joined:
    Aug 8, 2013
    #23
    it's a rip-off not the original one, but it's a great one, no one's gonna buy the original version now:D
     
  24. macrumors 68030

    Snowy_River

    Joined:
    Jul 17, 2002
    Location:
    Corvallis, OR
    #24
    This made me think that those of us who don't like this system (but do like the cgame) should protest thus issue by sending an energy bar to Disney. Just a thought.
     

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