Games no longer work

Discussion in 'Mac and PC Games' started by Washac, Jul 26, 2011.

  1. Washac, Jul 26, 2011
    Last edited: Jul 27, 2011

    macrumors 68000

    Washac

    Joined:
    Jul 2, 2006
    #1
    Hello

    Dam am I angry with apple.

    Games that I have paid good money for and yes they are Mac games now longer work, will apple pay me me back the good money that I have paid out, no of coarse not.

    :mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad:
    ------------------------------------------------------------------------------------------------------
    Just to say the above was posted in anger, anger that should have been pointed
    at myself for updating without understanding the consequences of the update.
     
  2. macrumors 601

    Anonymous Freak

    Joined:
    Dec 12, 2002
    Location:
    Cascadia
    #2
    Um....... Details? Maybe it's something where the game developer just needs to make an update? You just sound like someone angry for no reason unless you give us details.
     
  3. macrumors 68040

    Joined:
    Apr 3, 2011
    Location:
    London, UK.
    #3
    That post makes no sense what so ever. It might help if you stated which games you're referring to and why they won't work.
     
  4. macrumors 65816

    Joined:
    Dec 28, 2009
    #4
    If you mean you bought games for an older version of Mac OS X.. then upgraded Mac OS X and they no longer work, that is not Apple's fault.. its yours. No one forced you to upgrade your OS.
     
  5. macrumors 65832

    wywern209

    Joined:
    Sep 7, 2008
    Location:
    do you rly want to know?
    #5
    i think his problem is the lack of rosetta support for osx lion.
     
  6. macrumors demi-god

    DirtySocks85

    Joined:
    Mar 12, 2009
    Location:
    Wichita, KS
    #6
    I'd be inclined to agree, but as someone stated above, no one forced the OP to upgrade the OS.

    If that's the case, what I would recommend is making a Snow Leopard partition just for playing those legacy titles.
     
  7. macrumors 601

    Anonymous Freak

    Joined:
    Dec 12, 2002
    Location:
    Cascadia
    #7
    If that is the case, then yeah, he's playing games that are at least 5 years old. Can't really expect them to work forever. ESPECIALLY with Apple.

    Heck, if it's a late PowerPC-era game, check with the game developer, they might have made an update that adds an Intel binary.
     
  8. macrumors 65816

    Joined:
    Dec 28, 2009
    #8
    I found the Windows versions of several of the PPC games I still like to play... then I ported them myself with Wineskin, and found they actually run even BETTER than the PPC version did with Rosetta... and still run fine after upgrading to Lion.
     
  9. macrumors 603

    blueroom

    Joined:
    Feb 15, 2009
    Location:
    Toronto, Canada
  10. macrumors 68000

    Joined:
    Jan 29, 2010
    #10
    5 year old games work on Windows 7 without a problem.
     
  11. macrumors 65816

    Joined:
    Dec 28, 2009
    #11
    I can also get 10 year old Windows games running on Lion without a problem, so whats the point?

    If Windows had done a major change in processors like Mac OS X did, it would have lost compatibility too. If you cannot understand the technical reasons for the problems, and the difference to what you are comparing... then you need to just take it from the people who know, that a change from PPC to Intel was a MAJOR change in how all the software had to work. Apple licensed the tech for Rosetta to have it in 10.4, 10.5 and 10.6 to help people and software makers have time to update their apps. They have to cut it sometime (its been over 5 years)... and instead of trying to fully update the thing to work on Lion and be 64bit (supporting only 32 bit apps too), its a good time to drop it now, since there have been 3 versions of OSX on Intel that could still run most PPC apps (most not all, even several PPC games had problems running with rosetta).
     
  12. macrumors 68000

    Joined:
    Jan 29, 2010
    #12
    Windows supports a lot more processors. Windows 8 is even going to support ARM processors and I'm sure 5 year old games work on it too.

    And you're running Windows software on your Mac since Wine consists of Windows system libraries that have been reversed engineered.
     
  13. macrumors 6502a

    cerote

    Joined:
    Mar 2, 2009
    #13
    And Windows has far more compatibility issues with software and hardware.
     
  14. macrumors 65816

    Joined:
    Dec 28, 2009
    #14
    really? They used to make a PPC version of Windows... it ran none of the same software as x86 Windows.

    Windows does NOT support more processors, even upcoming versions... and Win8 ARM software will not run on Win8 x86... and vise versa. Its basically two different OSes they are sticking the same name on with a similar UI.

    Also Wine has nothing reverse engineered... you must not know anything about it.
     
  15. mark28, Jul 26, 2011
    Last edited: Jul 26, 2011

    macrumors 68000

    Joined:
    Jan 29, 2010
    #15
    "Wine is not an emulator, but is instead a compatibility layer, providing alternative implementations of the DLLs that Windows programs call[citation needed], and a process to substitute for the Windows NT kernel. Wine is predominantly written using Black-box testing reverse-engineering, to avoid copyright issues."

    Seems you are the one who knows nothing :rolleyes:

    IBM only sold the PPC processors exclusively to Apple, why would Windows support hardware that's not on the market. Windows supports way more CPU's if you count all the old models of AMD and Intel.
     
  16. macrumors 65832

    wywern209

    Joined:
    Sep 7, 2008
    Location:
    do you rly want to know?
    #16
    no. software made for intel/amd procs will not run on arm processors. they will have to be emulated. just like rosetta. the way that the processors understand what the comp tells it to do is different between ppc , x86 and arm processors. so software compiled for one processor won't work with other processors. windows may support lots of processors but when it comes down to it, they are all x86 type proccessors.
     
  17. macrumors 601

    Anonymous Freak

    Joined:
    Dec 12, 2002
    Location:
    Cascadia
    #17
    Yet I've also had 5 year old games *NOT* work on Windows 7. (Nor Vista, when the games were only 2-3 years old.) The move to WDM and 64-bit double-whammy was nearly as hard on Windows as the move from PPC to Intel was on Mac OS X.

    Without more info from the original poster, we don't really know *WHAT* the problem is. For all we know, it could be an old Classic Mac OS game!
     
  18. thread starter macrumors 68000

    Washac

    Joined:
    Jul 2, 2006
    #18
    Hello

    Just to say my original post above was posted in anger, anger that should have been pointed at myself for updating without understanding the consequences of the update.

    Now feeling :eek:
     
  19. macrumors 65816

    Joined:
    Dec 28, 2009
    #19
    no idea where that quote came from... giving sources when you quote is nice... but... according to Web definitions.. I'll agree thats what is done, but thats not what I think of when I hear reverse engineering. Wine doesn't pull apart Windows libraries and see how they work, they don't really do more than look at what goes in and what comes out and reproduce it. To me I always thought of reverse engineering as actually taking something apart to see how it worked, not just reproducing it on your own and testing it so it seems the same.
    that is entirely not true. IBM wasn't the sole owner of PPC, and they did not sell any PPC chips exclusively as far as i know... and they still sell PPC chips today, as well as other people. Amiga went PowerPC, and there was even a few companies selling G3 and G4 motherboards for do-it-yourself Amiga PC builders... The Xbox 360 uses a custom PPC processor... the Cell in the Playstation 3 is based off PPC...

    take a look at
    http://en.wikipedia.org/wiki/Windows_NT and look at all the processor types that it was made for... and know that software made for NT on one processor type only ran on that processor type. They tried building in some emulation so you could run others, but it was horrid
     
  20. macrumors 601

    Anonymous Freak

    Joined:
    Dec 12, 2002
    Location:
    Cascadia
    #20
    Here you go:
    http://www.youtube.com/watch?v=3bxJIA8hscI
    Windows NT on a PowerPC. Natively. It will even run x86 Windows software. (Although only 16-bit software meant for Windows 3.1 and earlier, not 32-bit Windows NT or Windows 95-or-greater software.)

    Sorry, mark28, but your statement is wrong. Microsoft supported Windows NT on *FOUR* different processor architectures: x86, DEC Alpha, PowerPC, and MIPS. Look at any Windows NT 4.0 install disc, and you'll see those all listed. DEC Alpha was the best-supported 'alternate' architecture, with support for it living until just before the release of Windows 2000. (There were late W2k betas that still supported Alpha - whereas both MIPS and PowerPC support ended while NT 4.0 was still current.)
     
  21. macrumors regular

    Joined:
    Aug 12, 2008
    Location:
    Cambridge, UK
    #21
    @mark28 - All the old models of AMD and Intel processors are still x86, so it's not really difficult to support them all, supporting different architectures on the other hand...
     

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