Games that utilize Rendezvous?

Discussion in 'Games' started by shortyjj, Apr 22, 2004.

  1. shortyjj macrumors regular

    Joined:
    Apr 21, 2004
    #1
    Sounds like this has potential, yet I've never heard anything about it. Anybody?
     
  2. ZildjianKX macrumors 68000

    ZildjianKX

    Joined:
    May 18, 2003
    #2
    I don't think there would be a need when you already have other network protocols and are cross-platform compatible with Windows.
     
  3. CannonFodder macrumors member

    Joined:
    Feb 29, 2004
    #3
    There's one that I know of, I believe it's called Conquest. It's a nifty Risk type game.
     
  4. Darwin macrumors 65816

    Darwin

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    Jun 2, 2003
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    round the corner
  5. ZeppelinArmada macrumors member

    Joined:
    Mar 26, 2003
    Location:
    Mostly here
    #5
    To clarify, Rendezvous is Apple's Implementation of Zeroconf which is available under many platforms including Windows.

    Microsoft does not include an implementation of the Zeroconf API with windows but they are available. One such api is Howl by Porch Dog Software.
     
  6. ZildjianKX macrumors 68000

    ZildjianKX

    Joined:
    May 18, 2003
    #6
    Exactly. So using a protocol for cross-platform compatibility (like mac and windows) when it isn't a standard windows protocol would seem to only complicate things.
     
  7. kaylee macrumors regular

    kaylee

    Joined:
    Mar 21, 2004
    Location:
    Australia
    #7
    I did some searching for games that support rendezvous, and this is what i found:

    Pop-pop added support for rendezvous in v1.02 - http://www.ambrosiasw.com/webboard/Forum67/HTML/000202.html. There is also this pong game that uses rendezvous http://www.versiontracker.com/dyn/moreinfo/macosx/21880. As has already been mentioned, NASCAR uses rendezvous. Ambrosia has a 3D racing game in progress that will support rendezvous http://www.insidemacgames.com/news/story.php?ArticleID=9102. Thats all i could really find at this point.
     

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