Halo 2 for Mac/PC Petition!

Discussion in 'Games' started by G5Unit, Oct 20, 2005.

  1. macrumors 68020

    G5Unit

    Joined:
    Apr 3, 2005
    Location:
    I'm calling the cops
  2. macrumors 68000

    Phat_Pat

    Joined:
    May 8, 2004
    Location:
    I Live Where I Live
    #2
    PC- Possibly

    Mac- No

    Why- Halo 2 used havock.



    just buy it on xbox :rolleyes:
     
  3. macrumors 68020

    combatcolin

    Joined:
    Oct 24, 2004
    Location:
    Northants, UK
    #3
    When you realise that Mcorosoft want the Master Cheif to be their Mario you also realise that Halo will be an xBox exclusive for a v e r y long time.
     
  4. macrumors 601

    Chaszmyr

    Joined:
    Aug 9, 2002
    #4

    And perhaps you will realize that while Halo 2 is xbox exclusive, Halo is not.
     
  5. macrumors regular

    Joined:
    Jul 2, 2003
    #5
    And maybe also remember Halo is great and Halo 2 is rubbish
     
  6. Moderator

    Nermal

    Staff Member

    Joined:
    Dec 7, 2002
    Location:
    Whakatane, New Zealand
    #6
    I've seen the Havok argument several times but I don't see why it's a problem. Why can't they just take out Havok and replace it with something else?
     
  7. macrumors 68020

    combatcolin

    Joined:
    Oct 24, 2004
    Location:
    Northants, UK
    #7
    Eh?

    Anyway, Halo is Microsofts "big beast" now and there is little chance of it being released for any other formats.

    And anyway, G5Unit, a 2nd hand xBox, Halo 2 and 3 more joypads costs about the same as a Nano.

    Oh, Scart/Component cable a must.
     
  8. macrumors 6502a

    ijimk

    Joined:
    Jun 17, 2004
    Location:
    Here
    #8
    That scart cable , will it hook into an apple display with that?
    :confused:
     
  9. macrumors P6

    MacDawg

    Joined:
    Mar 20, 2004
    Location:
    "Between the Hedges"
    #9
    These petition posts are becoming epidemic.
    Anybody seen one get results? Just asking.

    Woof, Woof – Dawg [​IMG]
     
  10. macrumors 68040

    takao

    Joined:
    Dec 25, 2003
    Location:
    Dornbirn (Austria)
    #10
    i don't see any further HALO PC ports at all... the first one wasn't that popular and those who bought it were rather dissapointed

    sure it might be a good console shooter but the PC world is ego-shooter country
     
  11. macrumors 603

    Dont Hurt Me

    Joined:
    Dec 21, 2002
    Location:
    Yahooville S.C.
    #11
    The game never allowed full use of the keyboard, the Mac version was loaded with oddities and it suffered from console-itis. With X3,Far Cry,Quake4,FEAR,HL2,Call of Duty2,..................whats halo2?
     
  12. macrumors G4

    dmw007

    Joined:
    May 26, 2005
    Location:
    Working for MI-6
    #12
  13. thread starter macrumors 68020

    G5Unit

    Joined:
    Apr 3, 2005
    Location:
    I'm calling the cops
    #13
    I HATE console gaming that;s why I don't want to buy an XBOX. I have an X800XT and I want to use it. The res sucks on Xbox, and so do the textures.
     
  14. macrumors 68030

    jared_kipe

    Joined:
    Dec 8, 2003
    Location:
    Seattle
    #14
    Actually Halo 2 is much more impressive than the original. I think most people who are pissed at Halo 2 are really pissed at the lack of an ending. The graphics are probably the best I've seen on xbox, after playing Halo2 for a while, I went and played halo on my mac. God was it ugly and crappy.
     
  15. macrumors 601

    BornAgainMac

    Joined:
    Feb 4, 2004
    Location:
    Florida Resident
    #15
    I prefer the graphics and gameplay on the Mac over a Xbox or console (Except for sports and fighting games). Perhaps Xbox 360 will change my mind.
     
  16. macrumors 68020

    Joined:
    Dec 9, 2004
    #16
    Because then the game wouldn't work right, or possibly not work at all. (And there's no "just" about it...it wouldn't be a trivial task, if it can even be done.)

    --Eric

    P.S. Just to correct some misinfo: Halo sold pretty well, people are generally pretty happy with it, it uses the keyboard just as well as any other FPS, and it was pretty well de-consolized...it doesn't suffer from console-itis any more than Oni did (actually Halo resembles Oni in some minor ways).
     
  17. macrumors 603

    Dont Hurt Me

    Joined:
    Dec 21, 2002
    Location:
    Yahooville S.C.
    #17
    Lets not spin, Halo didnt use the keyboard as well as any other, it didnt allow for use of the two apple keys, the two option keys or the two control keys and these just happen to be next to the the arrow keys. Only FPS i ever saw that had limited use of keyboard. I can have my controls the same for every FPS but Halo, that is console-itis.
     
  18. macrumors 68020

    Joined:
    Dec 9, 2004
    #18
    Arrow keys? WSAD here, plus Q E Z shift space. Just like all my other FPS games. I didn't notice about not using Apple or option or control, because I never use those keys in games...too far out of the way. But you're right that it would be annoying if you want to use those keys but can't.

    --Eric
     
  19. macrumors 68020

    Joined:
    Jul 3, 2003
    #19
    Petitions never work.

    Remove Havok from Halo 2 and you'll replace it with a weak engine, and forget about compatibility with the PC.
     
  20. Moderator

    Nermal

    Staff Member

    Joined:
    Dec 7, 2002
    Location:
    Whakatane, New Zealand
    #20
    I thought it might be of similar complexity to taking out DirectX and replacing it with OpenGL. That seems to work pretty well most of the time :)
     
  21. macrumors 6502a

    biohazard6969

    Joined:
    Feb 23, 2005
    Location:
    toronto canada
    #21
    what's wrong with halo 2? i think its amazing, so much better than halo. and secondly, this havok engine, is it not mac compatible at all? isn't it the same one that CS and HL2 run on? i'm just curious i never knew
     
  22. macrumors 68030

    jared_kipe

    Joined:
    Dec 8, 2003
    Location:
    Seattle
    #22
    Well, the people who wrote it say they have it working on mac/osx, but they won't release it without ungodly amounts of money from developers. And no mac developer has that kind of money.
     
  23. macrumors 68020

    Joined:
    Dec 9, 2004
    #23
    In the case of graphics, it doesn't matter much if there are minor visual differences between DirectX and OpenGL (and there usually are). In terms of the game, it DOES matter quite a lot if there are minor differences in physics engines, because then you have bad collision detection, objects going through walls, shots missing when they should hit, animations going out of sync or just messing up, etc.

    At first glance it's not a bad idea, but Mac developers already thought of it, investigated it, and realized it wouldn't work. Alas.

    --Eric
     
  24. macrumors member

    iMacSE500

    Joined:
    Jul 8, 2005
    Location:
    M
  25. macrumors 68020

    combatcolin

    Joined:
    Oct 24, 2004
    Location:
    Northants, UK
    #25
    Sorry, was talking about a normal tv and replacing the crappy composite leads that come with all consoles now.

    UK = Scart
    US = Component.

    Both provide crisp RGB tha is head and shoulders above Composite.

    For a flat panal, use the xBox VGA cable which will give a better picture than even Scart/Composite but one down side is that monitors are never as big as a TV.

    I bought a 25" Panasonic 4:3 TV at quite a sharpish price in order to game properly.

    EDIT

    OK maybe the 30" ACD display is.
     

Share This Page