Hardware Question for app development

Discussion in 'iOS Programming' started by FVC, Aug 5, 2010.

  1. FVC
    macrumors newbie

    Joined:
    Aug 5, 2010
    #1
    Hey everyone,

    First time posting but long time lurker of this forum. Great community and hoping someone can help me answer a few basic questions!

    I'm starting to enter unknown territory: game development for the iphone and ipad platforms. More specifically the programming for games and the hardware required for game development.

    It has been years since I've done any programming but would like to jump back into it! What type of hardware is required to develop games for both of these platforms or rather what would you recommend?

    Thanks for any advice and let me know if you need any other information to help answer these questions.
     
  2. macrumors 603

    appleguy123

    Joined:
    Apr 1, 2009
    Location:
    15 minutes in the future
    #2
    Any 15"+ MacBook Pro or midrange iMac would be fine in my opinion.
     
  3. macrumors 603

    Cromulent

    Joined:
    Oct 2, 2006
    Location:
    The Land of Hope and Glory
    #3
    The most important thing is monitor size. Get the biggest monitor you can afford.
     
  4. macrumors 6502

    Joined:
    Sep 18, 2009
    #4
    I got the most low-end MBP there was one year ago and a cheap 24" monitor. You don't need anything else.
     
  5. macrumors 603

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #5
    Almost any Intel Mac, from a used Mini on up, running Snow Leopard. But a big monitor (or two!) really helps.

    The other big expense that people miss: you'll need test devices. Lots of them for maximizing the market size for a game app.

    From old iPod Touches and maybe a 2G or 3G, to the latest iPad and iPhone 4.

    An old 2nd or 3rd gen iPod Touch is almost an absolute requirement, since it's the only device that will allow you to both upgrade to the latest 4.1 beta and then downgrade back down to iOS 4.0 or OS 3.1.x in an officially supported manner.

    And an iPhone 2G or 3G or 1st gen iPod Touch are required for performance testing on the slowest devices (400 MHz armv6 CPU, OpenGL ES 1.0 GFX).

    The fastest current device is the iPad (1 GHz armv7 CPU, OpenGL ES 2.0 GFX).

    You potentially have 3 different native screen resolutions to support as well (320x480, iPad, i4).
     

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