Nice explanations, think I'm getting it now!
1- What if I'm working with 3d packages, meaning I need both CPU power for renderings and GPU for real-time preview in viewports, would you still recommend capping the CPU at 95%? I imagine losing 5% + turbo boost would cause a huge impact on raw CPU power right?
2- That's a solution for Windows, but how about OS X, anything similar we could do over there?
3- Can we expect nvidia to release drivers for both OSX and Windows in order to fix that or it's not at their end at all?
1- What if I'm working with 3d packages, meaning I need both CPU power for renderings and GPU for real-time preview in viewports, would you still recommend capping the CPU at 95%? I imagine losing 5% + turbo boost would cause a huge impact on raw CPU power right?
2- That's a solution for Windows, but how about OS X, anything similar we could do over there?
3- Can we expect nvidia to release drivers for both OSX and Windows in order to fix that or it's not at their end at all?