Help with a programming project

Discussion in 'Mac Programming' started by white89gt, Mar 5, 2006.

  1. macrumors regular

    Joined:
    Jan 18, 2006
    #1
    There's a game for PSP called Lumines that is a lot like tetris, but better in my opinion. If anyone has played it, can you give me some insight into how to go about programming a clone for the mac? I'm a pretty competent programmer when it comes to PC stuff, but I've never done any programming on a mac. I'm just looking for a starting place.

    TIA
     
  2. macrumors 601

    HiRez

    Joined:
    Jan 6, 2004
    Location:
    Western US
    #2
    If you know any OpenGL you're all set because it's pretty much the same. But that's probably what you'd use for most games that need any graphical horsepower anyway. There is no DirectX for Mac, so OpenGL is where it's at. I believe there's also a port of SDL for Mac. You could use other stuff like Java or C/C++/Cocoa/Quartz if you're doing a 2D game, but in general the performance is not going to be great. So I would recommend learning OpenGL.
     
  3. macrumors 6502

    Joined:
    Nov 23, 2005
    #3
    What is your instructor going to run it under? (not that it matters)..

    I would honestly go down the java route. (not sure what Lumines is) But java Tetris sounds easy enough to do.
     
  4. thread starter macrumors regular

    Joined:
    Jan 18, 2006
    #4
    It isn't a project for school or anything like that. I would just like to make a clone of the game for personal use. I was thinking Java, but my skills are kind of rusty. I'll need to brush up some before I begin regardless of which compiler I use.
     
  5. macrumors 6502

    macdong

    Joined:
    Mar 25, 2003
    Location:
    Seattle, WA
    #5
    if you have the time, i'd recommend you to invest in OpenGL.
     

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