Help with ScummVM

Discussion in 'Games' started by stoid, Jan 28, 2004.

  1. stoid macrumors 601

    stoid

    Joined:
    Feb 17, 2002
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    So long, and thanks for all the fish!
    #1
    A few years back I got this fat LucasArts game pack and have Sam & Max, IJ: Fate of Atlantis, and Day of the Tentacle. Unfortunately, my AluBook won't start up into 9, and they don't work through classic.

    Then I read about this ScummVM thing and was elated!!!! After quite a number of fruitless and frustrating hours, I am still no closer to badassin' it with the freelance police, or globetrottin' with Dr. Jones!!

    I even tried out that ScummAqua, but have had absolutely no luck. I searched the internet for help but found none. In the "New Sam & Max" thread I thought a few people mentioned that the were playing the original via ScummVM. Help please! Thanks.

    stoid
     
  2. neoelectronaut macrumors 68020

    neoelectronaut

    Joined:
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    Location:
    Southeastern Louisiana
    #2
    Well, I'm downloading the Sam&Max demo right now and I'll see what happens...

    My guess is maybe there's a file on the CD you have to load into the emulator?
     
  3. neoelectronaut macrumors 68020

    neoelectronaut

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    #3
    I've been combing through the readme (I suggest you do the same) and I noticed this:

    5.0) Running ScummVM:
    ---- ----------------
    Before you run the engine, you need to put the game's datafiles in a
    directory. The filenames must not be in mixed case on *nix systems
    (for example, these are valid names: "monkey2.000", "MONKEY2.000", while
    this is a bad one: "Monkey2.000"). If you use a game with speech, the file
    monster.sou must reside in the same directory as the datafiles.

    ScummVM can be launched directly by running the executable. In this case,
    the in-built launcher will activate. From this, you can add games (click
    'Add Game'), or launch games which have already been configured.

    ScummVM can also be launched into a game directly using Command Line
    arguments - see the next section.

    Maybe this has something to do with your problem? I dunno, it just seemed to jump out at me.
     
  4. stoid thread starter macrumors 601

    stoid

    Joined:
    Feb 17, 2002
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    So long, and thanks for all the fish!
    #4
    On the Mac versions of the games, there is just one data file that doesn't look like those at all.

    The ReadMe mentions a thing called rescumm-ing, but I couldn't get anything to happen there either.
     
  5. neoelectronaut macrumors 68020

    neoelectronaut

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    #5
    Maybe try fooling around with the PC versions and using those files.
     
  6. stoid thread starter macrumors 601

    stoid

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    #6
    I have Mac only discs, and even then I don't have a PC (thank God!)
     
  7. neoelectronaut macrumors 68020

    neoelectronaut

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    #7
    I thought maybe they were Hybrid CDs, is all.
     
  8. DavidLeblond macrumors 68020

    DavidLeblond

    Joined:
    Jan 6, 2004
    Location:
    Raleigh, NC
    #8
    From the readme:

    5.5 Using data files from Macintosh game versions:
    --- ----------------------------------------------
    All LucasArts SCUMM based adventures except CMI also exist in versions for the
    Macintosh. ScummVM can use most (all?) of them, however, in some case some
    additional work is required. First off, if you are not using a Macintosh for
    this, accessing the CD/floppy data might be tricky. There are various tools on
    the net for this, though.

    Secondly, most of the newer games shipped only with a single data file on the
    Macintosh. You first have to run the 'rescumm' tool from the scummvm-tools
    package to extract the data files ScummVM expects. You invoke rescumm like
    this (where DATAFILE is the path to the single big data file):

    rescumm DATAFILE

    It will extract the data into the current directory, so make sure to run it from
    a writable directory.
     
  9. stoid thread starter macrumors 601

    stoid

    Joined:
    Feb 17, 2002
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    So long, and thanks for all the fish!
    #9
    Yes, the rescumm idea is all fine and dandy, however I am incredibly inept at the terminal where all this work is done.
     
  10. neoelectronaut macrumors 68020

    neoelectronaut

    Joined:
    Dec 3, 2003
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    Southeastern Louisiana
    #10
    Well, the night and sleep ran into my productivity, so I'll give it another shot when I get home.
     
  11. neoelectronaut macrumors 68020

    neoelectronaut

    Joined:
    Dec 3, 2003
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    Southeastern Louisiana
    #11
    Well, got it working.

    There was a vital step we were skipping, Stoid.
     

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