Windows How does BioShock Infinite run on rMBP?

Discussion in 'Mac and PC Games' started by ChitoCrisis, Mar 29, 2013.

  1. macrumors member

    Jan 9, 2011
    I'm very curious. Obviously on bootcamp. Please share the details! :)
  2. macrumors 65816


    Feb 3, 2010
    using a very overclocke card at 1100mhz core and 2800mem clock.

    i play in 1920x1200, with all settings on medium/normal with a solid 60 fps.

    Let me know if u want a vid of i t
  3. thread starter macrumors member

    Jan 9, 2011
    Sure I'd like to see a video. If you can also do a close up of some objects and textures that would be greatly appreciated.

    Thanks in advance. :)
  4. phixionalninja, Mar 30, 2013
    Last edited: Mar 30, 2013

    macrumors member

    Jun 23, 2010
    I've got a 2012 2.6GHz 15" rMBP, 16GBs RAM, not overclocked. My settings are:

    Resolution: 1680x1050
    Antialiasing: On
    Texture Detail: High
    Texture Filtering: Normal
    Dynamic Shadows: Low
    Post Processing: Normal
    Light Shafts: On
    Ambient Occlusion: Normal
    Object Level of Detail: Normal
    Lock Framerate: Off (but with Vertical Sync turned on in the Nvidia controls)

    I get an average of 30fps (min 27 max 61) when playing, which feels fine to me since this is the first game I've played in a long time that wasn't on a console.
  5. macrumors 68020

    Nov 2, 2006
    That's really good (being limited by the HD4000 graphics), and I feel that the 2.9 GHz i5 and GeForce GT 650M 512 MB in my 2012 iMac should be nothing but smooth at 1920 x 1080! Waiting til Feral drops the Mac version in July.
  6. macrumors member

    Nov 24, 2011
    that isn't HD4000, that's a GT 650M with 1GB memory (or 2, it's configurable). All rMBP 15-inch have 650m
  7. macrumors 68020

    Nov 2, 2006
    I stand corrected. I read the thread, but didn't look at his sig that specified the 15". Good catch.
  8. macrumors member

    May 14, 2010
    Actually I don't think you could configure the rMBP with 2 GB of video RAM. I wish though!
  9. macrumors regular


    Jun 26, 2012
    I played the entire game maxed out. It was amazing. I was using a 1680 resolution for the first half, and 2880 for the last part.

    No stutter at all! -Watch some douche tell me i'm lying though -_-

    But **** it, it was an amazing game and the storyline was INCREDIBLE. I posted some screenshots in the other BioShock thread.
  10. macrumors member

    Jun 23, 2010
    ...On a rMBP? Could you post video?


    Oops, sorry. I've edited my original post to specify 15". The 13" rMBPs weren't out yet when I got mine, so I forget that's an option.
  11. macrumors 6502


    Jun 7, 2012
    I had no idea Bioshock Infinite to be this demanding.:eek:
  12. macrumors 68000

    Mar 12, 2007
    I have a 7970 crossfire custom built PC, and maxed out it was running at 120 FPS in big areas and in intense combat. Granted, it went up to 200-250 indoors and with no action, but still, 120 in combat is pretty low for my setup.

    Pretty sure that's about the performance I would get from Battlefield 3.
  13. macrumors 6502a

    Mar 15, 2011
    Running a 660m at 1085/2500

    Resolution: 1080p
    Antialiasing: On
    Texture Detail: Ultra
    Texture Filtering: Ultra
    Dynamic Shadows: High
    Post Processing: Normal
    Light Shafts: On
    Ambient Occlusion: Normal
    Object Level of Detail: Ultra
    Lock Framerate: Off (but with Vertical Sync turned on in the Nvidia controls)

    Averages arounf 40-55 fps.

    This game is seriously Vram hungry, running 314.22 uses consistently around 1800 MB vram in outdoor areas, which is weird because I have yet to see the game use more than 1 GB system ram. Apple really screwed people over the 512 MB cmbp. Seems to be a memory leak? because firing up the game initially uses only 700 MB and gradually increases to 1.8 GB after about 10 minutes.
  14. macrumors newbie

    Nov 2, 2012
    So will it run better or worse when the Mac port comes out?

    Is it possible to say?
  15. macrumors 68020

    T'hain Esh Kelch

    Aug 5, 2001
    Absolutly not, but probably worse based on all other game ports.
  16. macrumors 6502

    Dec 13, 2003
    Sadly, the last Mac game I remember to have significantly better FPS over the PC version was quake 3 and that was because one of the developers was like a Bavarian artisan when it came to optimizing
    The fact is they usually don't put the time in on the Mac port so it usually performs worse or around on par at best

Share This Page