I just want to make some money!

Discussion in 'iPhone/iPad Programming' started by totalbeginner, Dec 30, 2008.

Thread Status:
Not open for further replies.
  1. macrumors newbie

    Joined:
    Dec 30, 2008
    #1
    Here's the deal: I'm 14 years old, and I want to make some money so I can buy a new drumset. Just a couple thousand dollars.

    So I've decided to make an iPhone app.

    I think there's a huge market for simple, novel apps, such as musical instruments. Problem is, I have absolutely no idea how to code.

    And to be honest, I really don't want to learn the whole process and stuff. Maybe a bit here and there, but I really just want to use some "pre-made" stuff.

    My goal is to have a drumset, where each of the drums and cymbals make their respective sounds when tapped. No fancy buttons, titles, etc. I would sell it for 99 cents on the App Store (I've already purchased the whole SDK kit).

    What do you guys recommend I do? I know it's not the totally right thing to do, but I just want some easy way to make the app. It can't be that hard, right? I've read a couple tutorials, and all of them weren't what I wanted to do, or were too confusing.

    Thanks!
     
  2. macrumors 6502a

    Joined:
    Jul 17, 2008
    Location:
    Seattle, WA
    #2
    You'll have to do SOME coding, but very little.

    Start with a single view application. You can just do a UIImageView with a picture of a drum set. Put custom buttons over each drum. Link each drum to a Touch Up IBAction. Each action will then play a sound using the AVAudioPlayer class. The code is probably less than 5 lines to play just a sound, and one additional line per sound. You'll have to use Interface Builder a bit though.

    I could probably crank this app out in 20 minutes. It probably isn't going to make you $1000 any time soon though... at least not for a few months of being on the App Store at least.

    Have you already paid the $100 it takes to get up on the App Store with a developer cert? If not, that's your first step before you do anything.

    Ethan
     
  3. macrumors 603

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #3
    There are already several drumsets in the App store. How are you planning to convince potential customers to buy your app instead of the competition's? If you don't, you might end up just wasting the $99 fee.

    .
     
  4. macrumors 6502a

    Joined:
    Mar 13, 2008
    #4
    I'm sorry but the app store isn't the gold mine you think it is unless you're a huge company like gameloft, ea, or konami. Also, you have plenty of competition from established developers. Then there's the fact that you can't make a drum app worth buying without learning how to program properly. Finally, I just plain don't like your attitude, since programming is something special to me, not a way to make a quick buck. But it's your choice.
     
  5. thread starter macrumors newbie

    Joined:
    Dec 30, 2008
    #5
    That sounds like a plan (my dad invested $100, and I promised to pay him back when I make money). The thing is, I couldn't figure out how to insert an image or sounds...would I do it in Interface Builder?

    Well, for one, I am a drummer, so I know what people want in a drum set application, rather than just a programmer who thinks they know. I know I sound kind of snobby, but it's true...I think once I make a simple drum set app, I could expand on it after having learned how to make it...for example, I could make it so you can switch to different kinds of drum sets, with various sounds, etc.

    And to top things off...are you allowed to advertise apps? Because I have a relatively large Youtube fanbase who would totally buy an app made by me.
     
  6. macrumors 6502

    Joined:
    Jan 13, 2008
    #6
    Let's have a link to your videos!
     
  7. thread starter macrumors newbie

    Joined:
    Dec 30, 2008
    #7
    Sure, but I'd appreciate if you could help me as well!

    youtube.com/funnyz
     
  8. Moderator

    dejo

    Staff Member

    Joined:
    Sep 2, 2004
    Location:
    The Centennial State
    #8
    Don't want to discourage you but you will need to be realistic if you intend to make any money. You will need to find a way to differentiate yourself from all the other existing drum set apps already on the App Store, such as Drum Kit, Easy Drum, Simple Drummer, RealDrums, Drummer, etc.

    Yes, you are allowed to advertise apps.
     
  9. macrumors 603

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #9
    This is actually a reasonable competitive advantage. Depending on the size of your fan base, it might actually be more profitable to hire an experienced iPhone developer to build your app, instead of struggling with a possibly poor/buggy initial effort by a beginner.

    .
     
  10. thread starter macrumors newbie

    Joined:
    Dec 30, 2008
    #10
    Hmmm...I was actually considering that. One of my relatives works in the game department at Intel, he might know somebody who could code it. Does anyone here want to help me? Or know someone who could? Firstly though, how do you simply make an app with a picture and a sound it makes when you touch it?
     
  11. Moderator

    dejo

    Staff Member

    Joined:
    Sep 2, 2004
    Location:
    The Centennial State
    #11
    I would start by checking out the SysSound sample app.
     
  12. DPA
    macrumors 65816

    DPA

    #12
    Could you provide a link to this sample app and any others. I'm also 14 and looking to do the same thing but incorporate my After Effects, Photoshop, Logic Studio and Final Cut Studio skills into it as well. Any idea on how hard that would be. I have been reading about Objective-C and Xcode for a few days. Here's a really good guide I found on becoming an Xcoder. Is there any good tutorials out there that anybody knows of.
    BTW, I think a lot of teens have the idea to do this just not the ambition so don't be afraid because you think there's too many with the same idea out there. I'm willing to help anybody that helps me. I think I could a few cool advertisements with my video and music skills!

    Thanks in advanced!
    David A.
     
  13. Moderator

    dejo

    Staff Member

    Joined:
    Sep 2, 2004
    Location:
    The Centennial State
    #13
    Sample Apps
    NOTE: You need to be a Registered iPhone Developer to access this.
     
  14. macrumors 6502

    Joined:
    Jan 7, 2007
    Location:
    Ireland.
    #14
    To the OP, make a flashlight/fart app and release that first :)
    Would be start :L

    (yes, I am being serious)

    I'm in a similar situation to the OP (i'm currently 16) but don't really have the time to learn a proper language for a few months but I'd probaly start with extreme basics like a fart app.
    I'm currently learning php/sql (slowly) so you see my situation. :)
     
  15. thread starter macrumors newbie

    Joined:
    Dec 30, 2008
    #15
    Exactly!

    I know, I was thinking about that, and I might do it...but first I really need a kind of "template" for that kind of app. I still can't figure out how to put a picture into an app...
     
  16. thread starter macrumors newbie

    Joined:
    Dec 30, 2008
    #16
    I installed the SysSound app, and it said there was like, 20 errors or something. It didn't work!
     
  17. DPA
    macrumors 65816

    DPA

    #17
    I downloaded the sdk and I think I registered but didn't pay $100. So can I view them? How hard is it to use the iPhone feature like mic, speaker and accelerometer?
     
  18. macrumors 6502a

    DipDog3

    Joined:
    Sep 20, 2002
    #18
    Something else.
     
  19. Moderator

    dejo

    Staff Member

    Joined:
    Sep 2, 2004
    Location:
    The Centennial State
    #19
    Really? Errors like what?

    If you downloaded the SDK then you are a Registered iPhone Developer and can view them.
     
  20. thread starter macrumors newbie

    Joined:
    Dec 30, 2008
    #20
    Build failed (20 errors, 1 warning)
     
  21. macrumors 6502

    Joined:
    May 19, 2005
    #21
    you should pair up with someone who might know more about programming. that way you guys can bring both the drumming expertise and the programming expertise together.
     
  22. Moderator

    dejo

    Staff Member

    Joined:
    Sep 2, 2004
    Location:
    The Centennial State
    #22
    I meant more like what are the errors specifically. Bring up the Build Results window and attach a screenshot of it here.
     
  23. DPA
    macrumors 65816

    DPA

    #23
    My dad owns a video production/web design/internet and phone service company and employs two programmers full time and at least on knows C and Objective C so I can probably ask them for help. He's more of a web designer then application programmer but he still knows C and Objective C. Would he be able to answer my questions or is iPhone Objective C programming way different then desktop programming. After reading the BecomingAnXcoder I understand programming a lot more. I'm reading it again to get the most out of it. Is there anything else that anyone suggests I read. I'm brand new at this and really want to learn programming so the basics of C and Objective C would be great. If some of these people were programming at 9 and 10 then I think I can learn at 14.
     
  24. thread starter macrumors newbie

    Joined:
    Dec 30, 2008
    #24
    Line Location Tool:0: error: couldn't create directory /Volumes/WhichWayIsUp 1/build/WhichWayIsUp.build/Debug-iphonesimulator/WhichWayIsUp.build/Objects-normal/i386: Read-only file system
    Line Location Tool:0: error: couldn't create directory /Volumes/WhichWayIsUp 1/build/Debug-iphonesimulator/WhichWayIsUp.app: Read-only file system
    Line Location Tool:0: error: couldn't create directory /Volumes/WhichWayIsUp 1/build/Debug-iphonesimulator/WhichWayIsUp.app/en.lproj: Read-only file system
    Line Location Tool:0: error: couldn't create directory /Volumes/WhichWayIsUp 1/build/WhichWayIsUp.build/Debug-iphonesimulator/WhichWayIsUp.build/Objects-normal/i386: Read-only file system
    Line Location Tool:0: error: couldn't create directory /Volumes/WhichWayIsUp 1/build/Debug-iphonesimulator/WhichWayIsUp.app: Read-only file system
    Line Location Tool:0: error: couldn't create directory /Volumes/WhichWayIsUp 1/build/Debug-iphonesimulator/WhichWayIsUp.app: Read-only file system
    Line Location Tool:0: error: couldn't create directory /Volumes/WhichWayIsUp 1/build/Debug-iphonesimulator/WhichWayIsUp.app: Read-only file system
    Line Location Tool:0: error: couldn't create directory /Volumes/WhichWayIsUp 1/build/WhichWayIsUp.build/Debug-iphonesimulator/WhichWayIsUp.build/Objects-normal/i386: Read-only file system
    Line Location Tool:0: error: couldn't create directory /Volumes/WhichWayIsUp 1/build/Debug-iphonesimulator/WhichWayIsUp.app: Read-only file system
    Line Location Tool:0: error: The file “PkgInfo” does not exist.

    My screenshots aren't working, I need to restart my computer, so I just copy and pasted them.

    No offense, but START YOUR OWN THREAD.
     
  25. Moderator

    dejo

    Staff Member

    Joined:
    Sep 2, 2004
    Location:
    The Centennial State
    #25
    Don't try to use the project from within the disk image. Make a duplicate of it and try again.
     
Thread Status:
Not open for further replies.

Share This Page