OS Neutral "If Quake was done today" (modern FPS vs classic FPS)

Discussion in 'Mac and PC Games' started by Idgit, Jan 10, 2013.

  1. macrumors 6502

    Idgit

    Joined:
    Mar 14, 2004
    #1
  2. macrumors 6502

    Joined:
    Jan 22, 2012
    #2
    IMO its pretty accurate. I laughed but its a hollow laugh really because its true.

    Proud that I have never bought any DLC. I tried to buy Minervas Den for Bioshock 2 but Windows Games Live crashes upon start up.
     
  3. macrumors 68020

    Joined:
    Nov 2, 2006
    #3
    That made me laugh out loud. Especially the warnings "Please return to the combat zone!", "Shoot enemies to kill them", and how the boss fight was over with one rocket shot!
     
  4. macrumors 6502a

    Joined:
    Jun 14, 2012
    Location:
    Columbia, MD
    #4
    After about the 4th logo at the beginning of that video I gave up. All the same effect, etc. Bored already.
     
  5. macrumors member

    Joined:
    Jun 21, 2012
    Location:
    Prague, Czech Republic
    #5
    I found that really funny, thank you ;) And truthful also..
     
  6. macrumors regular

    Joined:
    Dec 16, 2012
    #6
    It's funny, but I don't agree with the underlying criticism. I personally don't have a problem with games becoming more accessible, especially thinking about how frustrating the game and level design of some of those old school classics was at times.
     
  7. macrumors 65816

    chaos86

    Joined:
    Sep 11, 2003
    Location:
    127.0.0.1
    #7
    I wish games were less "on rails" than they are these days, and that the opening logos were either all on one screen or skippable, but I don't have a problem with the difficulty level.

    I'm also fine with DLC if it's actually extra content that was created to add more value to a game that was worth it's retail price without the DLC.
     
  8. macrumors 68020

    Joined:
    Nov 2, 2006
    #8
    I remember the good ole days when you could hit "esc" when a game was loading and skip the logos and go straight to the main menu.
     
  9. macrumors 6502

    SingularityG

    Joined:
    Jun 7, 2012
    #9
    They got it damn right in the vid! :D

    It's not about making games more accessible. It's about turning a set
    of mundane tasks into an experience filled with over-glorified achievements. :eek:
     
  10. Washac, Jan 11, 2013
    Last edited: Jan 11, 2013

    macrumors 68010

    Washac

    Joined:
    Jul 2, 2006
    #10
    Way back games where made to beat you.
    Now they are made to be beaten.

    There are NO decent rpgs or adventure games anymore, they are all about leveling a character to max level and get the big armour, once done you do it all over again with a different race/profession character. No puzzle solving, no REAL exploring of dungeons just gung ho raid type things that take a few hours to complete, no REAL quests as such well other than feed my cows or walk with me to the next village type things, and story lines are crap.

    I do not want DLC, I just want to buy a decent game to play.

    Cant wait for this - http://www.baldursgate.com/osx.en.html
     
  11. macrumors 6502

    SingularityG

    Joined:
    Jun 7, 2012
    #11
    Agreed. Fortunately, not all games are like that, but it seems like most of the decent titles are done by the indie scene, lately. Even though 90% of them are platformers.:)

    The last really good adventure game I played was Primordia (which is coming to the Mac next year, I think).

    But yeah, not that many proper RPG games worth mentioning, other than Baldur's Gate: Enhanced Edition, right now.
     
  12. thread starter macrumors 6502

    Idgit

    Joined:
    Mar 14, 2004
    #12
    That's what I loved about the original Deus Ex. Huge levels that you could explore. I remember a tricky climb to a ledge high up on a building and finding a sniper rifle and and few other items. There was no reason for me to go up there except to explore and there was no reason for those items to be there except some artist/programmer thought it was a cool place to put stuff.

    And you could solve a problem in multiple ways. You could pepper spray an enemy and then bludgeon him with a crowbar. Or you could lay a proximity bomb and lure him to his death. Or you could tranquilize him, stab him, shoot him in the head, or reprogram a turret to kill him. So many possibilities.
     
  13. macrumors regular

    Joined:
    Dec 16, 2012
    #13
    Seems like you're describing MMORPGs, which I personally don't play, but there have been good RPGs like the Witcher 2. At least I was very convinced by the plot and story. Skyrim and Oblivion were also pretty decent, and I was somewhat entertained by the Fable series on Xbox and really liked the Mass Effect series. Admittedly, those aren't classic RPGs, I guess ever since Ultima Underworld I appreciate some action in an RPG. I did enjoy Final Fantasy VII though, and still think it's one of the best video games ever made.

    But yeah, I agree with what you describe, it really deters me from a game as well, Diablo 3 being the only exception. I don't mind optional DLC (not buying it though), but what they did with Mass Effect 3 was a joke. I didn't know about that DLC upfront and felt like I'm missing a big part of the game afterwards when I heard about. How you can offer an essential part of the game and story, as optional DLC? I paid $59.99 + tax for the game, and that DLC had been available from the get go, no reason to release the game without it. At least it gives me a reason to pick up ME3 for cheap on Steam now and play it again on the iMac ; )
     
  14. macrumors 6502a

    Joined:
    Oct 4, 2008
    #14
    This applies to modern day gaming as much as it does everything else. Quake has no problem kicking your ass to the curb with a rocket in the face and exploding your body into a shower of giblets. None of the old games had a problem with doing that. That was part of the experience- mastering the game and getting good enough at it to beat it.

    Today, everyone has to have fun. If the game is kicking your ass, then the game is broken so it should be made easier. Nobody wants a challenge anymore. They just want to see how Master Chief inevitably saves the galaxy yet again.

    -SC
     
  15. macrumors 68040

    Mackilroy

    Joined:
    Jun 29, 2006
    #15
    If only that were an option. Mass Effect and ME2 are available through Steam, but not ME3.
     
  16. macrumors regular

    Joined:
    Dec 16, 2012
    #16
    Did not know that...found it on Amazon for $29.99, which I'm not willing to pay for a game I already played. Are there any other options, will it come to Steam?
     
  17. macrumors 68040

    Mackilroy

    Joined:
    Jun 29, 2006
    #17
    I couldn't tell you. My guess would be no though. As for other options? Well, you can either torrent it illegally or wait for a sale. I'd wait for a sale.
     
  18. macrumors regular

    Joined:
    Dec 16, 2012
    #18
    Oh well, plenty of other games I should complete first anyways, it's not like I wanted to buy it tomorrow. For now I still have to finish Sleeping Dogs, the first Witcher, Metro 2033 and Assassin's Creed III, which I bought at very decent prices.
     
  19. macrumors 68020

    Solomani

    Joined:
    Sep 25, 2012
    #19
    So you never tried the old-school but made-for-MacOSX RPGs from Spiderweb Software?

    Decent old school RPGs, where the adventure and the story and the background history is the focus, rather than the bling bling graphics eye candy, is what Spiderweb's RPGs are about. AND they are all compatible all the way up to OSX Mountain Lion.

    Another good one is the Eschalon RPG series from Basilisk Games. Eschalon Book III (the third game) will release in Summer 2013.

    Both the developers I mention above are Mac-first (Windows-second) RPG developers. They are small indie companies, but they deserve consideration. Oh and they usually offer a DEMO version of their games if you download directly from their website. No demo version if you buy at the Apple Mac App Store.

    http://www.spidweb.com


    http://basiliskgames.com

    ----------

    FPS shooters on "rails" only makes sense for iOS/tablet/iPhone games, where the controls are limited. The use of rails is simply a way to facilitate game mechanics on those devices. I understand that concept.

    On full sized Macs and PCs, rail shooters have no reason to exist. You have a full sized desktop (or laptop) computer capable of full keyboard and mouse/gamepad input controls. Rails have no place there.
     
  20. macrumors G3

    Renzatic

    Joined:
    Aug 3, 2011
    Location:
    It's Never A Good Night To Have A Curse
    #20
    I think what you need is a big dose of prepare to die!

    ...that's a link to Dark Souls, by the way. I'm not actually telling you to die or anything. I'm not that mean.
     
  21. macrumors 68010

    Washac

    Joined:
    Jul 2, 2006
    #21
    I want to give this a go, I have one question, will I be able to use a wireless 360 controller in Bootcamp ?
     
  22. macrumors 68010

    Washac

    Joined:
    Jul 2, 2006
    #22


    Yea I have in the past but they seem to lack something that does not hold me, after an hour or so I have had enough, do not know why.
     
  23. macrumors G3

    Renzatic

    Joined:
    Aug 3, 2011
    Location:
    It's Never A Good Night To Have A Curse
    #23
    Provided you've got the wireless dongle, yup.

    And if you don't have one, it's well worth picking one up for this game alone. For one, it kinda sucks playing with the mouse and keyboard, and two, it's pretty much the game tailor made for you.

    It's open ended, and gives you tons and tons and tons of places to explore. It won't hold your hand at all once you're past the first 10 minutes. You're kicked into the deep end, and expected to sink or swim from that point on. It'll take you at least 40 hours to beat. At least. More likely you'll be closing in on 80+ if you want to scour every nook and cranny there is.

    ...and it is not easy. At all. While it's never unfair (cept for that one part with those ****ing ghosts), it won't exactly go out of its way to make things simple for you. Even if you were to grind out and overlevel, there's never a single point in the game where you're truly safe. You get too cocky and start charging into groups of monsters you took on 30 hours and 50 levels ago...doesn't matter. You will most likely die.

    I think you'll like it. :p
     
  24. Washac, Jan 12, 2013
    Last edited: Jan 12, 2013

    macrumors 68010

    Washac

    Joined:
    Jul 2, 2006
    #24
    I have the dongle and wireless controller, so I just plug it all in and it works in Bootcamp with no TattieBogle and things ?
     
  25. macrumors G3

    Renzatic

    Joined:
    Aug 3, 2011
    Location:
    It's Never A Good Night To Have A Curse
    #25
    It'll likely fire right up if you're on Win7. If you're on XP, about the worst you should have to do is download the drivers and install them. I have a wired 360 controller, and it's never given me a single problem in all the years I've used it.

    Though as with all things computer, your mileage may vary.
     

Share This Page