Infinity Blade 3 Rumored to Be in the Works

Discussion in 'iOS Blog Discussion' started by MacRumors, Aug 2, 2013.

  1. macrumors bot

    MacRumors

    #1
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    Following the cancellation of Infinity Blade Dungeons, it appears that a third game in the popular Infinity Blade series will be released in the future. Gaming site Kotaku has discovered that the LinkedIn profile of a QA Tester at Chair, the studio behind the series, has Infinity Blade III listed as one of his projects.

    Infinity Blade and Infinity Blade 2 have proven to be some of the most popular games in Apple's App Store, so it is unsurprising that a third game is in the works. First released in 2010, the original Infinity Blade game and its 2011 sequel have earned Chair Entertainment more than $30 million.

    The games take advantage of the Unreal Engine 3 and have been lauded for both their rich visual textures and their unique gesture-based fight controls. While there are no details on the third game, it is likely to be similar to the first two award winning titles.

    When Chair co-founder Donald Mustard confirmed the closure of Infinity Blade Dungeons, he mentioned that there were additional games in development. "There's more we at Chair are totally planning to do in the Infinity Blade universe," he said. "More games, more books, maybe even other products. And we are very excited about that."

    Article Link: Infinity Blade 3 Rumored to Be in the Works
     
  2. macrumors 601

    dannyyankou

    #2
    I bet this will be demoed during the iPhone 5s event to demonstrate the A7 chip.
     
  3. macrumors member

    #3
    Don't think too many forks will be given

    I'm a gamer and it was free and even then no interest.
     
  4. macrumors 65816

    #4
    As first poster said, demo'd to show off the new iPhone or iPad (with A7 series chips).
     
  5. macrumors 603

    #5
    Didn't really care for the first.

    Too bad infinity blade dungeons got canned, it looked like a more interesting game.
     
  6. macrumors G3

    charlituna

    #6
    I don't get this. They dumped Dungeons but are making other new games. Why didn't they buy, pay off, whatever the Dungeons folks and finish that if they are planning to continue
     
  7. macrumors 68030

    #7
    They need to bring these over to Android. I have the first two on my iPad, but it'd be great to play them on my Nexus 7.
     
  8. macrumors 65816

    #8
    Why bother. it will only get instantly pirated and make no money.
     
  9. macrumors 65816

    VanillaCracker

    #9
    I was super excited to see another high quality dungeon game. Super bummed that they cancelled it, and now, another game 95% similar to the last one? Just annoying :confused:

    Lol so true.
     
  10. macrumors 65816

    TouchMint.com

    #10
    Yea I guess they figured why build something completely new which already has a lot of competition when they could just reskin something they are already the market leader in.
     
  11. macrumors 68030

    #11
    They were kind of boring IMO. Wild when they came out, but it got old a little fast.
     
  12. macrumors 603

    Stella

    #12
    I'll get excited if Infinity blade breaks free of its chains - i.e., no longer on rails but a free-roaming world. Sure the graphics are absolutely fantastic, but the game play is virtually non-existent.


    iOS has a piracy problem as well.. not so much as Android, but still quite significant. Something that has been quite under reported.
     
  13. macrumors 6502

    #13
    Source?
     
  14. macrumors 68030

    iSayuSay

  15. macrumors regular

    #15
    i see you're quoting either jailbreaking or udid provisioning profiles. Overall I don't see this impacting iOS with piracy that much. Battle Dungeon was an online game and I'm sure the programmers could have worked it out.

    Nowadays pure online games on iOS don't even work is they are compiled using a provisioning profile!
     
  16. macrumors 68020

    Solomani

    #16
    Nah. The devs know they make more money on Apple's platform because.... Apple device users are more willing to open their wallets and actually BUY apps. Android's openness (it's greatest strength and also its greatest flaw) makes piracy so much easier even for non-techies, hence monetization is poor for the developers.
     
  17. macrumors 68020

    mdelvecchio

    #17
    "it appears that a third game in the popular Infinity Blade series will be released in the future."

    what? one of the most popular iOS games ever that ended in a cliffhanger is going to possibly have a sequel at some point in the future?!?!
     
  18. macrumors member

    #18
    I played the first one a lot, but I got the second one when it was free and had little interest. The "swipe swipe swipe" repetitive gameplay for a third time? Eh, will pick it up when it's free/price drop.
     
  19. macrumors 68030

    #19
    Some of us Android users actually buy apps.
     
  20. macrumors 68000

    cclloyd

    #20
    So they do IF3 but not IFD?
     
  21. macrumors 65816

    #21
    Yeah, Infinity Blade Dungeons seemed to have traces of intelligence bundled with it (perhaps that's why it never saw the light of the day... if you know what I mean). Now they are back to another brain dead IB3. Must be a game developers dream - creating these simple dumbed down games that sell in droves.
     
  22. macrumors 68020

    teknikal90

    #22
    Most > some
     
  23. macrumors 68030

    #23
    So you're saying most Android users pirate all their apps and never buy a single one?
     
  24. macrumors 65816

    antonis

    #24
    So they buried one of the most promising games ever made for iOS (IB Dungeons), but they are going to make a new iteration of the same graphics demo without even a minimal gameplay features ? Good choice.
     
  25. macrumors 68000

    #25
    It's pretty easy to play pirated games on iOS. Maybe not as easier in comparison to Android these days.

    Either way though I've never really liked the game, it's boring, Infinity Blade Dungeons did in fact look pretty awesome.
     

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