iPhone Developer FAQ

Discussion in 'iPhone/iPad Programming' started by firewood, Jul 12, 2008.

  1. firewood, Jul 12, 2008
    Last edited: Jul 17, 2012

    macrumors 603

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #1
    The iPhone/iPad or iOS Programming forum will need a sticky FAQ, or else the same questions will get asked a gazillion times. Here are some items it should include:

    Pointers to Apples iPhone/iOS Developer program introduction:
    http://developer.apple.com/programs/ios/

    Apples's iPhone/iOS Dev Center and (free after registration) SDK download page:
    http://developer.apple.com/devcenter/ios/index.action

    The iPhone SDK Agreement (encountered when registering) very likely includes several limitations on use of the SDK, and an NDA for beta versions, which one has to agree to when registering to download the iPhone SDK. There may be several requirements regarding any application which one is allowed to develop using the SDK. Read Section 3.3 carefully before asking if an app can be developed to do this and such.

    The SDK for iOS 5.0 is only officially supported on an Intel Mac running Snow Leopard/10.6.x and later. The SDK and Xcode development tools for iOS 5.1 and later are only officially supported on a 64-bit Intel Mac running Lion/10.7.x. iOS development tools cannot run under Windows, as they are based on all the Mac OS X frameworks, libraries and XCode Developer Tools.

    The difference between a registered and an enrolled developer:
    Registered: register at Apple, agree to the SDK license, and use the SDK with the included iPhone simulator only.
    Enrolled: Pay $99 and be allowed to provision actual iPhone, iPad, and iPod Touch devices to test your software.
    Paid App Application: more legal forms to fill out after you are enrolled but before you are allowed to sell your app to others. Requires banking and tax information.

    After you register, you will find that the iPhone Dev Center has tons of tutorial videos, getting-started documentation, guides, How-To's, a Reference Library and lots of Sample Code and example applications. See:

    iPhone Dev Center: http://developer.apple.com/devcenter/ios/index.action

    Pointers to Apples public Developer forum:
    http://discussions.apple.com/forum.jspa?forumID=727
    and private iPhone/iOS Developers forum (requires enrolled iOS Developer program login):
    https://devforums.apple.com/community/ios
    (NOTE: Apple beta software that is currently under NDA should only be discussed in designated areas in the devforums.apple.com forum. Not here.)

    You can Google "site:discussions.apple.com <subject>" to see if your questions have already been answered there.

    Stanford University now has an online course on iPhone/Cocoa programming:
    http://www.stanford.edu/class/cs193p
    iTunes U link: iPad and iPhone App Development (Fall 2011)
    http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewCourse?id=495052415&s=143441

    Other (non-Apple) SDK developer support forums:
    ipodtouchfans web site:
    http://www.ipodtouchfans.com/forums/forumdisplay.php?f=98

    XCode, which is the IDE for the SDK, has tons of built-in documentation:
    Xcode > Help > Documentation

    Objective C, which is a strict superset on ANSI C, is the Apple supported language for native app development.
    Pointers to Cocoa tutorials, Objective C tutorials, etc.
    http://cocoadevcentral.com/

    Lots of iPhone/iOS programming questions are asked and answered over on
    Stack Overflow

    etc.

    If you have zero experience programming, I recommend that you learn to program first, or you may well find yourself way over your head starting straight out with iPhone/iOS app development. XCode, Objective C and the Cocoa Touch frameworks were not designed as educational teaching languages with an easy learning curve. After you've learned to program in some environment designed for educational purposes, picking up iOS development and Cocoa Touch will go a lot faster.
     
  2. Administrator

    Doctor Q

    Staff Member

    Joined:
    Sep 19, 2002
    Location:
    Los Angeles
    #2
    Good suggestion, firewood. We'll use your post as the starting point. You and others are invited to post other authoritative information here. This thread is NOT for discussion, just for reference information.
     
  3. thread starter macrumors 603

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #3
    Read all the instructions!

    Everybody, if you are accepted as an enrolled developer, please read all the instruction on the Developer Portal, which you can only see after you are enrolled into the ($99 or enterprise) program, and then log in to http://developer.apple.com/iphone/index.action

    There are 20 web pages full of instructions on the Portal and dozens of steps required to load your app. Get just one of the steps wrong and you won't be able to load your app on your device.

    Reports are that some developers were stuck for days because they missed one step.
     
  4. thread starter macrumors 603

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #4
    List of steps required to develop

    There's one here on the Apple Developer Support Forum:

    http://discussions.apple.com/thread.jspa?threadID=1603312&tstart=0

    iDeveloper writes:
    1. Decide you want to program for the iPhone
    2. Sign up for iPhone Dev access (Free for online)
    3. Download/Install SDK Final and have a good play with the simulator/Read the guides etc
    4. Register interest in the iPhone Dev Program.
    5. Wait for the enrollment email - accept T's & C's and request activation code
    6. Pay £60 to get a developers license
    7. Wait for activation code email and follow the steps to get into iPhone Dev Manager
    8. From the main page, follow the many steps to link the iPhone to their Servers. This includes getting certificates, installing them, linking iPhones to their servers with ID's and configuring xcode etc.

    9. Assuming you have iPhone OS 2.0 final and have configured xcode OK - Compile to iPhone.


    iDeveloper also writes:
    go through the processes outlined here:

    http://developer.apple.com/iphone/manage/overview/index.action

    which include:

    1. Setting up your iPhone Development Team (if applicable)
    2. Obtaining your iPhone Development Certificate
    3. Creating your App ID
    4. Assigning Apple devices for testing
    5. Installing iPhone OS
    6. Creating and downloading provisioning profiles
    7. Running your development application on a provisioned device
    8. Distributing your application

     
  5. macrumors 6502a

    Joined:
    Nov 9, 2007
    #5
    Small tip: make sure you subscribe to documentation in XCode to ensure it's kept up-to-date!
     
  6. macrumors 6502

    mccannmarc

    Joined:
    Aug 15, 2008
    Location:
    Manchester, UK
    #6
    iPhone Developer FAQ

    The iPhone SDK (including Xcode, iPhone simulator etc) is ONLY available on Mac OS X Leopard running on Intel processors. This means that you can only release official apps on the App Store if you have one of these machines and the official SDK.

    If you want to develop on Windows, Linux, BSD etc etc the only route you can take is to target your apps for jailbroken iPhones as the toolchain is available and works on most OS's and hardware configurations. Apple has not and is extremely unlikely to release the developer tools on any other systems.

    Hope this has cleared it up for a few people as the same question gets asked way too often....
     
  7. thread starter macrumors 603

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #7
  8. jnic, Nov 12, 2008
    Last edited by a moderator: Sep 1, 2012

    macrumors 6502a

    Joined:
    Oct 24, 2008
    Location:
    Cambridge
    #8
    There's a rather good primer on Objective-C memory management here:

    Dead link removed by moderator
     
  9. thread starter macrumors 603

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #9
  10. macrumors newbie

    Joined:
    Mar 19, 2009
    #10
    When i pay the $100 to become a dev how long is the membership for?
     
  11. macrumors 68000

    Joined:
    Nov 3, 2007
    #11
    1 year from date of payment.
     
  12. macrumors regular

    Joined:
    Jul 23, 2007
    #12
    Some olde-worlde paper recommendations:

    Programming Objective-C 2.0, Kochan, Developer's Library, Addison Wesley.
    A base building book for all things Objective-C in terms of the language, which means 90% of Apple development. It covers the syntax, concepts etc within the Objective-C language.
    Note- this does not cover the iPhone SDK or Cocoa specifically.

    Beginning iPhone Development, Mark & LaMarche, Apress.
    A great easy entry into iPhone development, however you'll find yourself wanting more later but to get you started it's a good book. Things such as NSTimer etc which aren't specifically iPhone but would add some food for thought later. There is, oddly, coverage of a small amount of OpenGL ES which I wouldn't say is probably more intermediate/advanced (as you'd be purchasing the OpenGL Red and Orange books to make any real progress).
    Definitely a beginner book.

    The iPhone Developer's Cookbook, Sadun, Developer's Library, Addison Wesley.
    More of a brain dump if ideas and discussions. The structure is difficult if you're a beginner but there's some ideas for intermediates.
    The example exists by building (or throwing away) the Xcode project from the chapter before which can make following the examples confusing
     
  13. Moderator

    dejo

    Staff Member

    Joined:
    Sep 2, 2004
    Location:
    The Centennial State
    #13
    A very useful blog article from Mike Ash: Getting Answers

    Anyone coming to a programming forum seeking help should read it.
     
  14. thread starter macrumors 603

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #14
    For a gigantic set of answers (over 60,000) to various iPhone/iPad/iOS related programming questions, try searching the tags first, then possibly asking, on:
    stackoverflow.com
     
  15. macrumors newbie

    Joined:
    Sep 30, 2014
    #15
    No doubt that XCode will make the programming Objective-C a bit easier. So, as per my concern, an aspirant must spend some time to tackle around with XCode and then they must better learn Objective - C.

    However, I am completely agree with the fact that Swift programming is also a future for all Apple devices. As of now, Swift is a Beta now and there are not so many books that teaches in a flow. In case, you are willing to learn Objecttive-C, then better learn all the frameworks of Apple that are similar to Swift.

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