iPhone Nano?

Discussion in 'iOS Programming' started by detz, Jan 6, 2009.

  1. macrumors 65816

    Joined:
    Jun 29, 2007
    #1
    Well, it seems it's almost here so what does this mean for us? I'm guessing you will have to release it for that device like we do the touch, we can choose

    iPhone 2G
    iPhone 3G
    iPhone Nano
    iPod Touch

    when we submit an app. The screen will be smaller but other than that it should be pretty close. Thoughts?
     
  2. Administrator emeritus

    xUKHCx

    Joined:
    Jan 15, 2006
    Location:
    The Kop
    #2
    Thoughts? Apple hasn't released such a device as yet. If/when they do I am sure they will tell the developers the correct procedure for putting apps on to it.
     
  3. macrumors 6502a

    JG271

    Joined:
    Dec 17, 2007
    Location:
    UK
    #3
    No one knows it is here just yet... but as you say seems likely.

    It could be possible that it has a lower powered processor to save battery life as it will have a smaller battery. That might mean that certain apps may not run on the nano. Who knows really, we'll wait and see in an hour!
     
  4. Moderator

    dejo

    Staff Member

    Joined:
    Sep 2, 2004
    Location:
    The Centennial State
    #4
    I think there will be no nano.
     
  5. thread starter macrumors 65816

    Joined:
    Jun 29, 2007
    #5
    Ok then, just in general. Once they release a new hardware unit would it be a safe bet that apps will have to be updated to work on that device?
     
  6. macrumors 603

    firestarter

    Joined:
    Dec 31, 2002
    Location:
    Green and pleasant land
    #6
    From the live keynote:

    "9:06 am Today, we are focusing on the Mac. "

    So I agree there won't be a phone today.
     
  7. Moderator

    dejo

    Staff Member

    Joined:
    Sep 2, 2004
    Location:
    The Centennial State
    #7
    Yes. All apps that are relying on a 320x480 or 480x320 resolution screen will have to be updated, assuming this new unit has a different resolution.
     
  8. macrumors 603

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #8
    That's very very few apps. Quartz is resolution independent and can affine-transform the 320x480 coordinate system into almost any resolution and screen size large enough to see and use. Watch what Safari does with all the exact pixel dimensions specified in gifs, jpegs and javascript canvas graphics as you pinch, zoom and double tap. Most users never even notice that they aren't viewing the specified pixel size.

    .
     
  9. macrumors regular

    Joined:
    May 19, 2008
    #9
    Unfortunately, resolution independence only solves part of the problem. Many of the apps on the store will become unsuable/annoying, as the touch points will be too close together. You'd need a pointing device, instead of a finger. People aren't going to want to pinch and zoom apps, like they do with Safari.
     

Share This Page